Monitor Upgrade Issue

Hello All,

Yesterday I brought an Acer 24" widescreen monitor. Now I can't get DA to load at all. Does anyone know how and what settings I need to fix the problem?
4,724 views 6 replies
Reply #1 Top
It sounds like you had to change your desktop resolution for the new monitor. Go into MyDocuments/MyGames/GC2DarkAvatar and open the prefs.ini file in notepad. Change the displaywidth and displayheight to your new desktop resolution. Save it and then give it a shot. If that doesn't get your game up you'll also find the debug.err file in that same folder. Open it with notepad and copy and paste it into a reply here.
Reply #2 Top
thank you, DethAdder,

that worked well. Oh, the game looks great in 1920 x 1200.
Reply #3 Top
the game looks great in 1920 x 1200.
End of quote


Doesn't it? I recently upgraded my monitor as well, also to an Acer. Wait until you see TA. It looks even better.
Reply #4 Top
Once you go widscreen, you never want to back to standard aspect ratio. Acer 22" DVI widescreen here.
Reply #5 Top
Mistralok,

You gotta love the big widescreen monitors. I found out Sam's had a 26" monitor for $448 but that would have blown my budget. (My wife won't admit it but I think she likes this monitor, especially after she openned up two full pages side by side on the screen.)

I have been putting this real galactic map of stars together with sci-fi planets and haven't had the chance to look at TA yet. I'm a little annoyed with the editor right now.

Sarissi,

I had a Sceptre 22" WG for about 6 months last year it broke. Then I had to hook up my old Samsung CRT. By the way, I had a lot of trouble with Sceptre over the monitor. They would not except the warrenty. I never got it fixed.
Reply #6 Top
I love widescreen. I'll never go back. Of course the bigger the better. At least until I go blind from sitting too close.

One thing that I have noticed is that some games are not formatted so well for widescreen. As an example, has anyone noticed that some of the images in DL, DA, and TA seem to be stretched along the horizontal axis? Of course this is pretty typical when you take a 4:3 image and put it on a 16:9 screen. While the starmap looks great along with most of the other screens, take a look at the trading screen (for those of you with widescreen). You can see all the faces seem a little "fatter." While this does not affect gameplay whatsoever, I am the type of person that likes to see images in the aspect they were originally meant for. I am sure that as widescreens become more and more common, all games will eventually be programmed for a 16:9 format.