A Few of My Observations on Beta 4C
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GalCiv2 Forums
I've been playing both the Terrans and the Arceans in Beta 4c now and have a few observations. First, the invisible ship bug is far from fixed. The most notorious culprit, the Drengin invisible super dominators are still there in great numbers. Second, the Arcean ship designs generated by the AI look like a car that just got hit by a train-they are a mess with parts randomnly hanging at unsightly angles. This was not the case before, is it intentional? I would like to see that fixed before the final release. Third, the AI surrender mechanic seems "off" for lack of a better term. The AI just surrenders left and right, far too easily. They also tend to repeatedly surrender to the same empire resulting in a completely lopsided game. I've even read of the Dread Lords surrendering in someone else's post, which in my opinion should never happen. Fourth, although I have spoken out in favor of the changes to the economic system in the past, it is clear to me that there is still some tweaking needed. When playing the Arceans with no economic bonuses, it is nearly impossible to not go into a death spiral of debt that eventually results in the entire empire shutting down and collapsing. In my experience, the only way to avoid that is to have some luck finding treasure hordes with the survey ship and/or researching straight for trade. If one is lucky and has a research bonus tile he might just make it before he goes broke and then can't build the freighters so desperately needed to get out of debt. Usually, that is not the case. Another part of the strategy appears to be limiting expansion to just a few planets, three or four. Unfortunately, that leaves the Arceans in a bit of a trouble by the latter part of the early game. Now, I'm sure there will be suggestions about this from other players and I welcome them, but I have serious doubts that they will change my mind that the new economic system needs some tweaking. Finally, the game is coming together well. This latest Beta is more stable and is not having the pathfinding/freeze problems that plagued earlier betas. I am, however, still experiencing some "random" crashes on immense galaxies, which I've reported.