Orbital Defense Platforms

I was thinking... something that might make defense platforms more useful would to have them actually orbiting the planet. I know this would probably take up more system resources... but it would also make them more useful. Instead of being able to slip around the defenses, they're always moving, coming into and going out of your range. This could be done with the repair stations as well.
21,543 views 12 replies
Reply #1 Top
Maybe like an military research? Personally I like my stations stationary so I know they are covering vital structures. I usually leave a handful of ships at planets I would fear bombardment at.
Reply #2 Top
The issue i tend to run into with the defense platforms is the fact that ships always just swing around them and run to bombarding my planet. If everything was built "orbiting" then even things like trade ports, refineries, and research labs would still stay within the net of the defense platforms.
Reply #3 Top
Then again, if everything orbits, everything has to either at different ranges or orbiting at the same seed....or they will eventually run into each other. that would completely shut down the manual placement option..maybe have just platforms orbit a little further out in the gravity well than where you can build other things...? But then they become weaker, since if it IS in range, it would quickly orbit away.
Reply #4 Top
One way to do it is for the player to be able to set a path (like a track) that the turrets will move back and forth on. Of course there would be a limit to the size of the track and say you wouldnt be able to create a path that intercepts any other structures so there are no collisions. Also once an enemy comes in range the turret will hold position within firing range. If the enemy moves away in the same direction as the turrets track then the turret would follow until it runs out of track and the enemy leaves firing range.

Just an idea. I'm fine with defenses the way they are since you can build a whole lot if really needed.
Reply #5 Top
Hmmm... I like the idea of buildings orbiting the planets... If they make it so (in an update or something) they should make them go in the same speed...
Reply #6 Top


Just an idea. I'm fine with defenses the way they are since you can build a whole lot if really needed.
End of quote


I agree. With as many as we can deploy, I find them useful, though obviously they won't stop an attack. If they did, imagine what we would have to go through to take a planet.

The point of the defensive structures is to slow down the enemy and/or aid your fleet. Personally, it's all about placement of certain structures to draw the pirates into the defensive net I create. The AI, on the other hand, doesn't bee line to my trade centers, so . . .
Reply #7 Top
originally the game was going to use real orbital mechanics... it was dropped.

And sadly no ammount of pleading during Beta 2 through 4 has gotten us orbiting structures... I don't think we will ever get them :(

My suggestion would be that turrets and defenses have an upgrade that allows them to move very very slowly, and in the future when we get a patrol command you can get what you want out of that.
Reply #8 Top
Well, if everything orbits at the same pace, "Collisions" wouldn't be an issue... unless you have your ships in the way ;) but they should be smart enough to avoid sitting in the path of an oncoming structure... then again this would also be a good use of the Z axis :)
Reply #9 Top
Newtonian physics FTW. Sure the structures would be orbiting the planet, but so would the attacking ships. That's what ships do to not fall into planets, they orbit them.

Which would leave us with exactly what we have now.
Reply #10 Top



Just an idea. I'm fine with defenses the way they are since you can build a whole lot if really needed.


I agree. With as many as we can deploy, I find them useful, though obviously they won't stop an attack. If they did, imagine what we would have to go through to take a planet.

The point of the defensive structures is to slow down the enemy and/or aid your fleet. Personally, it's all about placement of certain structures to draw the pirates into the defensive net I create. The AI, on the other hand, doesn't bee line to my trade centers, so . . .

End of quote


That's true the AI does work a little differently than the pirates, but I normally put a ring of defenses around my planet that keeps anything sieging it within range. Also I make sure my next farthest defense is within the firing range of his neighbors. So no matter where the enemy may be they are most likely getting hit by two turrets at once.
Reply #12 Top

originally the game was going to use real orbital mechanics... it was dropped.

End of quote

I'm not really surprised - the maths alone would be a nightmare.

The thing about Newtonian mechanics is that, while there are always people who think they'd be a great idea, they're generally a complete pain in the unmentionables when it comes to gameplay.

Trying to calculate orbital mechanics, escape velocities and intercepts is hard enough for professional astronomers. I don't really want to get another degree in order to play a game. ;)