Rally Points and Newly Built Ships

Really Annoying...

I hope I'm missing something on this one but...

When i set a rally point for newly constructed ships to go to the first one will always follow instructions. However, once the second ship is built the first ship then leaves the rally point and meets up with one of the nearby fleets around the planet. This is a pain when trying to organize your fleets and requires me to have to micromanage each ship as it's built. Is there a workaround or fix for this? Maybe I'm missing a setting that I could change?
3,748 views 4 replies
Reply #1 Top
Isn't anyone else experiencing this problem? Am i doing something wrong?
Reply #2 Top
Ships will automatically try to join an existing fleet if their rally point destination contains one ;) I think you can turn it off through the options, but I'm not sure since I always leave it on.
Reply #3 Top
Yes, if you have a fleet in the same gravity well as a rally point, then the new ship will automatically join that fleet unless you tell it not to.  Currently there's no global setting for this, but it's something we'd like to get in.  Some ships (like Scouts and Colony Frigates) are defaulted to not autojoin fleets.
Reply #4 Top
It's kind of annoying because i'll often have more than one fleet in a system...