Vasari Structure Phase Shields

Do they not automatically turn off?

Long story short the shields saved a number of my structures from an enemy fleet that had evaded my backup fleet and reached my planet. This was very cool. However when I went to fire my superweapon I found it was disabled (only had a stop button). This was confusing. After about 10 minutes I tracked down the problem to the planet that had just been attacked...the shields were still up on 2 of my research labs, a civilian lab, and a crystal miner. They were up at least 15 minutes after the enemy fleet had retreated, which was not cool at all (especially because it meant my dark fleets were not arriving, and those were my primary means of frigate/cruiser production at this point).

Anyone else tested this? Do they automatically de-activate (I checked and the deactivate button said Autocast Enabled and worked as soon as I clicked on it, so no problem there) or is there a bug here?
4,329 views 3 replies
Reply #1 Top
I have read other people talking about issues with the shields. Sadly enough I have not played the game long enough yet to get that far into it to be able to confirm stuff of this nature.
Reply #2 Top
Might be a bug, I'll do my best to reproduce it tonight.

Send a save game if you can to ironclad with a description

support@ironcladgames.com <--- i think thats right :p
Reply #3 Top
I have the same problem. Playing with v1.02.
I found it out as I was wondering no ships were built at my shipyards.

I had to deconstruct the shipyards and rebuilt them again to make the yards work again.

Looks like a bug for me. Since I really watched for like 10-20 minutes and they were disabled all the time.

Please put on "to do" list for next patch.