A few ship questions
from
Sins Forums
Hi guys. With no real unit guide around, and much of the info I can gather from old posts now obsolete, I just had a few RTS sorts of questions for anyone who has played a recent version of Sins.
- I read something about ship jumping and antimatter penalties. How badly drained are ships after jumping?
- How many fighters/bombers can the defensive hangers hold? What about the carrier cruiser and carrier capital ship? Is it true that only flak frigates and other fighters can target strike craft?
- It sounds like the Vulkoras and Sova can drop turrets. Are there any other deployable abilities like this?
- How important are siege units (like frigates or those siege cap ship abilities). It looks like it takes a while for enemy reinforcements to travel accross the galaxy, are the regular ship weapons that slow at levelling enemy planets?
- I read something about the scout ships having an "Explore" ability. What does this do?
- There was talk of mitigation to discourage focus fire so long as the shields are up. Did that ever get applied to hull strength as well?
I guess these kinds of things are quickly learned once ingame, but they are hard to tell from just looking at screenshots and movies (Multianna your videos are great but they are so zoomed out I can't figure out a lot of these RTS elements).
Thanks to anyone who can clear some of this up for me.
- I read something about ship jumping and antimatter penalties. How badly drained are ships after jumping?
- How many fighters/bombers can the defensive hangers hold? What about the carrier cruiser and carrier capital ship? Is it true that only flak frigates and other fighters can target strike craft?
- It sounds like the Vulkoras and Sova can drop turrets. Are there any other deployable abilities like this?
- How important are siege units (like frigates or those siege cap ship abilities). It looks like it takes a while for enemy reinforcements to travel accross the galaxy, are the regular ship weapons that slow at levelling enemy planets?
- I read something about the scout ships having an "Explore" ability. What does this do?
- There was talk of mitigation to discourage focus fire so long as the shields are up. Did that ever get applied to hull strength as well?
I guess these kinds of things are quickly learned once ingame, but they are hard to tell from just looking at screenshots and movies (Multianna your videos are great but they are so zoomed out I can't figure out a lot of these RTS elements).
Thanks to anyone who can clear some of this up for me.
