Yep, but a quick typo can make a mess and render the game "flawed" without you ever knowing it!
Example; While i was creating the new planets for X-Worlds, i accidently deleted a simple left-side-bracket from a trailing */rings*. (These symbols can't be posted here in this message since they would indirectly screw the text formatting)
As a result, all the planets which were defined AFTERWARDS never made it into the final interface. I yelled BUG, ERROR. And started to pump red-blood. Figuring that i was responsible for such a dumb thing.
So, fired up Mozilla which indicated to me the exact guilty line.
Went back in with EditPlus and corrected the flaw.
Lesson learned - Unless you KNOW for sure that you didn't mistype anything, the file would run smooth. But like anyone else, i am human and can certainly DO mistakes.
XML-marker (as mentioned above) does magic on typos and i often require its help for loooooong and tedious tasks. But for quicky editing (without hopefully, serious typos!) i prefer EditPlus familiarity and numerous features. Mind you, i've been coding in C++ and many other languages before. What matters is that whatever you choose, you must have thorough understanding of the options available for efficient typing.
- Zyxpsilon.