Effective TA Yor and Iconian strategies

The Yor Collective's economy problems can cripple their superior production abilities. When choosing racial bonuses, pick the Economy + 30%, Morale + 15%, Population Growth + 25%, and the Federalist party (Economy + 20%). Build the recruitment center on all of your planets as you colonize them. Build at least one charging stalk and the research matrix on each planet. Focus your research efforts on the efficiency, population growth, and charging stalk technology branches. When you get the efficiency centers, build one on each planet. As the game progresses, research the diplomatic branch and the first trading technology. When you have a diplomatic advantage over some of the other races, trade for technologies that provide economic and morale bonuses. (You can right click on technologies in the diplomacy screen to see a technology description). Also trade for the superior government types,(Republic, Democracy, Federation) if possible. With this solid economic foundation, the Yor can produce excessive numbers of ships to overwhelm their opponents.

The Iconians suffer from economic troubles caused by their high improvement maintenance costs. Choose the Economy + 30%, Morale + 20%, and Federalist Party bonuses. Build the recruitment center on all of your planets as you colonize them. Build the Precursor Archive and Library improvements on nearly every planet. Build the unique Iconian morale +25% buildings and greatly raise taxes. Research the Iconian economic branch as quickly as possible. The first building provides a 10% bonus, the second a 14%, and the third a 50% bonus (restricted to one per planet). Build the + 50% one on every planet. Economy-focused worlds are especially important to the Iconians . One of the many ways to save money in GalCiv II is to not be building a ship on every planet. You are not charged for the military production you do not use. This practice is very inefficient for the Iconians because their advanced production buildings' maintenance costs are so high. Once you have economic building technologies, convert production planets into economy planets if you do not have enough money to build a ship on every world that has a starport. (It is important to do this BEFORE you approach bankruptcy.) To increase production, quickly research and build the Interstellar Refinery on every planet. To keep other races from attacking you, research the Organic Materials, Basic Miniaturization, and Scatter blaster technologies. Scatter blasters are large and weak but very cheap. With the miniaturization bonuses, 2 guns can be placed on a small hull. When you have a diplomatic advantage over another race, trade for their manufacturing technologies. Also purchase the economic, morale, and government technologies if possible. Research the self-healing ship technology before fighting a war. With these techniques, the Iconians can overcome their limitations and fully utilize their HP and Repair advantages.

(These general strategies were formulated and tested on a Large/Abundant galaxy with 5 opponents on the painful difficulty setting.)
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Reply #1 Top
Once you get the improvements that are like having Economic and Manufacturing capitals on each planet and some good weapons tech to balance out the awesome defense, the Iconians appear to be unstoppable. Playing on Painful/Large galaxy, the Drengin and Korath both declared war on me and I was able to survive by turtling and letting my "inferior" ships with their high HP and +100 repair absorb the assault until I built up enough forces to invade a planet. Stole their best missile tech when I invaded and since then I've been rolling over them both as fast as my economy will allow.

After I took Kora the Korath were willing to talk peace, but they've really got a lot of nice real estate I'd like to have. And it's right next door to the Yor . . . oh they're gonna get it :D
Reply #2 Top
I take it this is for the T.A. expansion?

sounds fun.........


Do you know when I'll be able to go to Frys and pick this sucker up?

Jan..... Feb?

thks,


Chr*s
Reply #3 Top
Fantastic little guide there dagger.

NeuralTech: I believe the release is in January, but if you pre order from Stardock you get the beta.

Been playing the beta for the past hour, and heck, daggers observations and suggestions are solid.
Reply #4 Top
thks for the answer :) 
Reply #5 Top
Do you know when I'll be able to go to Frys and pick this sucker up?

Jan..... Feb?
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We haven't yet made any announcement about TA making it to retail (if it does, it'd most likely be a DL+DA+TA bundle like GC2 Gold), but if we do it, it won't be until sometime after TA's online/direct release.
Reply #6 Top

We haven't yet made any announcement about TA making it to retail (if it does, it'd most likely be a DL+DA+TA bundle like GC2 Gold), but if we do it, it won't be until sometime after TA's online/direct release.
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Sorry to go off-topic, but the Dec 12th release date that most websites are pimping is wrong then?

Ah well. When is the beta version going to get the rest of the playable races?
Reply #7 Top
See the beta schedule, it's available here: https://forums.galciv2.com/?AID=167788
Though i imagine it's been changed a little since the release date moved to January, cause the Korx & Drath haven't been added but the Krynn have been.