KzintiPatriarch KzintiPatriarch

Kzinti Empire - offical empire thread

Kzinti Empire - offical empire thread

You have dared to enter the lair of the most ferocious predators in the galaxy!

It is the ulitmate destiny of the Kzinti to conquer the other civilizations of the galaxy, subjugate and enslave any who may prove useful to us, and devour the rest. The Fanged God has ordained that this is how it will be.

In just 26 octals of days (7 months or so...Kzinti count in base 8), the Kzinti Empire rose from obscurity, to #1 on the Metaverse. With the blessings of the Fanged God, we have remained dominant for 100s more octals of days since that auspicious day.  We leapt past the other empires, and our mighty domain now encompasses over 32 million more light years than the second most powerful empire.  The most recent Galactic Map data shows that we have subjugated over 45% of the galaxy.  Many warriors from the old and dying empires have joined us, to avoid being eaten along with the rest.  We hunger to establish indefinite supremacy over all the inferior sentient species...

We have also been #1 on the AltMeta for over 3 years running. The Empire grows more powerful with each passing day as new conquests are won, and more warriors join us in our inevitable rise to rule the galaxy!

The Kzinti are a species of bipedal space-faring feline predators, who love nothing more than conquest and battle. Created by sci-fi writer Larry Niven, the Kzinti have had many stories written about them, most notably in the Man-Kzin Wars series of books. They have also shown up in the Star Trek universe, and a number of other realities.

 

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"Kzinti flesh has a very strong and pungent taste. The weak among us are devoured by their litter-mates within a few moons of birthing. Only the swiftest and most ferocious of us survive to their first naming-day. Those not fit to survive will never live to perpetuate their inferior bloodlines. This is the natural law of the galaxy." - Kzinti Warrior

kzin6

"The meaning of life is the hot blood of your prey on your tongue, the meat that rends beneath your teeth, the corpse of your enemy left in the sun for the carrion eaters to finish, your defeated foe groveling in submission before you. That is what life is. We are the Kzinti, and we stronger, swifter, wiser, and more ferocious than any other race ever was or will be." - Kzinti philosopher

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If your claws can grasp it, then it is rightfully yours. - Kzinti proverb

A salute to all those heroic t'kzintar who have made this empire a resounding success. Our conquests continue and the galaxy will never know peace!

Join the Kzinti in our quest for galactic dominance, or become our prey…

Click here to join the Kzinti Empire!

Click here to visit our forums at the Galactic Core

Click here to download the Kzinti ship and race mod from the Library

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Sentient species taste better...

11,825,608 views 4,025 replies
Reply #2051 Top

Great info Silver!

For more details on the Kzinti you can go to www.larryniven.org/kzin/  and click on all the subsections for various info.

Here's what I would put in the empire description in the mod:

Once subjugated by a race known as the Jotok for use as sodliers and mercenaries, the Kzinti overthrew their masters and carved a path of conquest across the stars to forge a great empire of their own.  Kzinti are proud warriors, who place the highest value on being "Heroic", which is very similar to the bushido code of ancient Terra.  They are aggressive, expansionistic, and arrogant, seeing all other species as a potential source of slaves or food.  Kzinti are also highly creative, have large litters of kits, and have a very strong cultural identity.  Individual warlords can wield a lot of power in the empire, and political authority is not highly centralized.

super abilities: breeder or warrior

political: war party or federalist

possible abilities (in order of precedence):  weapons, morale, soldiering, population growth, courage, creativity, speed, research

Kzinti empire2.JPG Sentient species taste better...

Reply #2052 Top

They are aggressive, expansionistic, and arrogant, seeing all other species as a potential source of slaves or food. Kzinti are also highly creative, have large litters of kits, and have a very strong cultural identity. Individual warlords can wield a lot of power in the empire, and political authority is not highly centralized.

super abilities: breeder or warrior
End of quote

Wouldn't this lead you to the POS that is Super Dominator and the Dregin tech tree?  Individual warlords would then toss some ships into the frey when war arises...

And are the Kzinti better in their ships than on the ground?  I see more importance given to Weapons than to Soldiering in your post.

Reply #2053 Top

You are not far off the mark Loup. :)  Part of my consideration for the abilities is to create a competetive civ in the game, which I think Seth should keep in mind when doing all the empires, so that a bunch of paper-tigers (hehe) arent the end result.  Super-dominator is somewhat appropriate conceptually, but to me its one of the less useful super-abilities.  I find it tends to crash the civ's economy more than anything else, and the corvettes themselves arent that useful.  Your description of individual lords throwing in forces and ships when a war breaks out is exactly what happens in many of the books...dead-on accurate.  This lack of organization and force-structure is often their downfall in the stories.

If you were to keep strictly to conceptual concerns, Kzinti abilties in order of precedence would look more like this:  soldiering, courage, loyalty, morale, weapons, speed, population growth, creativity, research.

Kzinti empire2.JPG Sentient species taste better...

Reply #2054 Top

Part of my consideration for the abilities is to create a competetive civ in the game
End of quote

Bah, give them the gimp money-maker Super Dominator (eh eh, sell those corvettes and buy a mustang) and give them some decent racial bonuses to stack w/ normal points.  While their super ability may be gimpier than it could be, offset it with ability scores.  Perhaps a +20 soldiering, weapons, courage, mil production as stock points, then they can buy more abilities to toss on top of that with thier 8-10 points you can spend...

Reply #2055 Top

Ah...one major thing I didnt think about, since I havent made a mod before, was that you can give inherent ability bonuses, and not just the 8 - 10 points you can spend in in-game.  Duh...  Definitely increases the possibilities for various combinations of abilbites.

Quoting Loupdinour, reply 4
Bah, give them the gimp money-maker Super Dominator (eh eh, sell those corvettes and buy a mustang)
End of Loupdinour's quote
 

Thats good for a human player, but for an AI it just cripples them economically.  If the AI could be programmed to liquidate them, that would be a different story.

Kzinti empire2.JPG Sentient species taste better...

Reply #2056 Top

Heck, you may just find that the SD ability will help out the swindle strategy...at least early on.

Reply #2057 Top

Well, I believe that Seth is going for a MV-compatible mod.  That being the case:

The Kzinti would IMO

Evil, Drengin Tech Tree, Super Breeder

Weapons +20 (2pts)

Morale +20 (3pts)

Mil Prod +50 (4pts)

Soldiering +30 (3pts)

Courage +25 (1pt)

Loyalty +20 (2pts)

That uses all 15 ability points.

War Party obviously.

This actually makes the Kzinti quite the force to be reckoned with.  The Super Breeder ability gives them the economic and growth power needed to drive their empire, while having a very strong military capability.  They are obviously lacking in the Diplomatic and Research fields, but that shouldn't come as a surprise to anyone.

 

However, if I were to do a Non-MV mod for the Kzinti

I would add a -25 Diplo, and -25 Research; and of course tweak the tech tree.  But thats too much work.

Reply #2058 Top

Quoting Silverbeacher, reply 25

 

Geckodons: Super Warrior?

I don't really know anything about the Geckos, so alas, I can't write anything here. Sorry Seth

Influence, Research, Trade, Economics
End of Silverbeacher's quote

Yep super warrior.

A.P.

Hit Points, Weapons, Soldiering, Loyalty

And for the 100th time this will not be an MV compatible mod, this will be a full mod! Sorry if I seem rude.

Reply #2059 Top

I did some testing recently, using Super-Breeder instead of Super-Diplomat for the Swindle strategy (to try to up the social component of my score), and found it to be a lot less effective.  Without Super-Diplomat, none of the AIs except for the minor civs were willing to sell themselves out of existence in return for peace, and buying planets from them was much more expensive throughout the game.  I may try it again to see if I can get it to work, but my experience so far is that Diplomat is the optimal super for that strategy.

At this point, I usually get to the war-swindle point in Feb - April of year 1.  So with Super-Diplomat, enemy planets are usually reduced to just 1 at that pojnt in the game. :andrew:    Occassionally, the last AI will only go down to three planets, but that is not a significance hindrance.

Kzinti empire2.JPG Sentient species taste better...

Reply #2060 Top

I'm gonna let the Kzint have the super anhilator ability, the ToE will get the super manipultor and the Geckodons will get the super warrior ability. Is that fair?

Reply #2061 Top

Quoting Silverbeacher, reply 25
Just my thoughts:

 

Kzinti Empire: Super Breeder   Evil-Aligned


The Kzinti Empire is a proud, warrior race but they also have a high fertility rate not usually seen amongst warmongering species.  While this also is seen in high death rates in battle, they are quick to replace their numbers.   The Kzinti have strong military production and soldiering bonuses.  They also maintain a strong morale due to a cultural "high" achieved from victory in battle.

A.P.

Military Production, Weapons, Soldiering, Courage, Morale

 

Tyranny of Evil; Super Annihilator  Evil-Aligned

The Tyranny of Evil is a group of demonic beings that wish nothing more than to sow discord and chaos throughout the galaxy as they seek control.  The Tyranny has a strong influence, and powerful weapons.  They have a very weak diplomatic ability however as they see all species as being massively inferior to them.

A.P.

Military Production, Espionage, Hit Points, Weapons, Defense

 

Olympian Gods: Super Manipulator   Neutral-Aligned

The Olympian Gods are powerful and usually benevolent group of beings, but they can be quite mischevious and dubious when they want to achieve certain goals.  Their ability to "make things happen instaneously" gives them bonuses in creativity, luck, and repair, but they are lacking in population growth.  They do have a high diplomatic ability.

A.P.

Diplomacy, Creativity, Luck, Repair, Hit Points, Planet Quality

 

Geckodons: Super Warrior?

I don't really know anything about the Geckos, so alas, I can't write anything here. Sorry Seth

Galactic Diplomats: Super Diplomat   Neutral-Aligned

The Galactic Diplomats are the calm researchers of the galaxy, and well-respected negotiators.  While lacking in overall military strength, they make it up for it in their combined diplomatic and research power.

A.P.

Diplomacy, Research, Morale

 

Gerontocracy: Super Adapter   Good-Aligned


The Gerontocracy is an empire that literally means "Rule by the Old".  They are a wise, and cautious race, but very knowledgeable and full of wisdom gleaned over the years.   They are remarkably well-balanced in their ability but do not have any edge in any one ability either.  They do have the largest starting technology advantage due to years of experience.

A.P.

Balanced- Econ, Social Prod, Mil Prod, and Research

 

High Command Hegemony: Super Isolationist   Good-Aligned

Once the most powerful empire the galaxy had ever known, the Hegemony retreated back into its own corner of space when its mighty Emperor went missing.  Still, the Hegemons can muster a very powerful economy and social production ability when called to arms. 

A.P.

Economics, Social Production

 

Confederation: Super Organizer   Neutral-Aligned

The Confederation of Planets seeks peace with other races, and to explore the unknown mysteries of the universe.  Their ability to promote this ideology of peace is their strongest ability- an ever-increasing influence of those around them.  They also have strong trade and research abilities.

A.P.

Influence, Research, Trade, Economics
End of Silverbeacher's quote

Don't forget the GSC

Reply #2062 Top

Super-Annihilator for the Kzinti doesnt make a lot of sense to me Seth.  What is your thinking on that?  It makes a little more sense for the ToE...the evilness of destoying all life on planets just for pure fun. ;)  Super-Manipulator for them doesnt seem quite right either.

Kzinti empire2.JPG Sentient species taste better...

 

Reply #2063 Top

Quoting KzintiPatriarch, reply 12
Super-Manipulator for them doesnt seem quite right either.

End of KzintiPatriarch's quote

Well I could give the Super Dominator Ability to the Kzinti and Super Annihlator to the ToE.

Reply #2064 Top

Super Annilator.../shivvers.  C'mon, we aren't that evil man.  Plus, that spore weapon would destroy all the life we wished to enslave/eat/feed to the Aul Incinerators to keep our forges running.  Aul Incinerator?  No, I didn't say that...um, I said...Paul Incinerators...yeah.  Anyboy named Paul goes in that incinerator over there.  /clear throat.

Breeder could work if you figure that the warlords would be sending more to the cause.

Warrior wouldn't fit since I see the Kzinti's power being on the planet end of the fight, not in space.

Dominator, as I also suggested, would work story-wise but KP brought up it's horrid use by the AI would probably cripple the AI Kzinti.  We could just write that off as a weak litter...

Reply #2065 Top

Okay, I'll give the Kzinti the Super Breeder ability, the ToE will get the Super Annihilator and the Geckodons will get the Super Warrior. The GSC will get the Super Dominator Ability. Now I was wondering for the ToE's hull/trim/race/engine colors should be? What about the Diploamats and HCH?

 

Reply #2066 Top

Just 'cuz he lives in Texas doesn't mean his first language is English...people come to this country to settle down all the time, it just so happens most of our families came here a few hundred years ago.  Then there are those of us that get the ability to say their families (or a portion of them) came here even earlier than that...

As for spelling...blah, I've given up on worrying about it ever since they revamped the forum software.  People will just have to figure out what I was thinking when I posted. XD

End of quote

Your quiet correct Loup.

Seth. I don't understand this....your making a mod based on the MV empires. Your asking for help from those people who are in those empires. Now it should be fairly obvious that those same people only pretty much play in the MV, exceptions of course but for the most part anyway.

One would assume that the players you are targeting to play your mod are those very players in the included empires.

My question is, why then make it a non MV mod. Who in the hell is gonna play it? I havent played a non MV game in around 2 years, outside beta testing, i'm sure there are others who are very much the same.

It just seems like a lot of work for what will be very little exposure. Remember when i said be open to ideas. This is one youe need to look at. With the stuff you can do to a race in TA i see no reason to have to make it a full mod. TA allows for a MV friendly mod, why not go that route.

I know i'm not the least bit interested in this otherwie.

As for the ToE...I always thought of them with hive myself. The fear of being disintergrated keeps the peasents/workers and slaves very productive hence a high social and military output. i agree with SB low diplomacy avg research, avg econ but high weapons and defenses, not so much on the soldiering though. The ToE are more space strong than land strong..if you get my meaning. 

Ill do a complete race for them, and i mean complete..ship styles and all if this is going to be a MV mod.

Otherwise mate, please yourself. Not trying to be nasty but i fail to see the point of the mod if it cant be used by those who it represents.

Reply #2067 Top

Kzinti should be Crimson (blood red) hulls with medium orange trim

Tyranny should be Nearly Black hulls with bright red trim

Olympians should be White Hulls with Gold Trim

Diplomats should be Gray Hull with Blue Trim

Hegemonians should be Red-Purple Hull, with similar trim

Reply #2068 Top

Quoting Neilo, reply 16

My question is, why then make it a non MV mod. Who in the hell is gonna play it? I havent played a non MV game in around 2 years, outside beta testing, i'm sure there are others who are very much the same.

It just seems like a lot of work for what will be very little exposure. Remember when i said be open to ideas. This is one youe need to look at. With the stuff you can do to a race in TA i see no reason to have to make it a full mod. TA allows for a MV friendly mod, why not go that route.

I know i'm not the least bit interested in this otherwie.

As for the ToE...I always thought of them with hive myself. The fear of being disintergrated keeps the peasents/workers and slaves very productive hence a high social and military output. i agree with SB low diplomacy avg research, avg econ but high weapons and defenses, not so much on the soldiering though. The ToE are more space strong than land strong..if you get my meaning. 

Ill do a complete race for them, and i mean complete..ship styles and all if this is going to be a MV mod.

Otherwise mate, please yourself. Not trying to be nasty but i fail to see the point of the mod if it cant be used by those who it represents.
End of Neilo's quote

You've made a strong point, screw this mod. Sorry for nothing for those who wanted to play it, it's just that it's pointless.

Reply #2069 Top

Damn, I've gotten 8 karma just from my espionage thread...KP I'm closing in on ya!!!

Reply #2070 Top

You what, know I'm gonna continue the mod. Nelio I am sorry this won't be MV freindly, but a lot of great mods aren't. So I'll do the ToE ship style and tech tree if you're not gonna want to take part of this. I am open to suggestions, but yours I'm gonna say no to, and no Kyro's Hull System mod, I don't want to do anymore extra crap. Anyways, this talk about the MOD is getting out of hand. If you have any suggestions, PM me.:)   Also I need someone to design the UI, anybody here interested.

Reply #2071 Top

You've made a strong point, screw this mod. Sorry for nothing for those who wanted to play it, it's just that it's pointless.
End of quote

You what, I'm gonna continue the mod. Nelio I am sorry this won't be MV freindly, but a lot of great mods aren't. So I'll do the ToE ship style and tech tree if you're not gonna want to take part of this. I am open to suggestions, but yours I'm gonna say no to, and no Kyro's Hull System mod, I don't want to do anymore extra crap. Anyways, this talk about the MOD is getting out of hand. If you have any suggestions, PM me. Also I need someone to design the UI, anybody here interested.
End of quote

Just when i thought you were growing up. Have at it kid.

Reply #2072 Top

I have some other ones I'm thinking about too, but havent had time to flesh-out.

I think Neilo does have a point about needing to be more open-minded to other people's ideas.

Freeman, I'm of 1/2 Polish ancestry, but I dont speak any Polish myself. My dad though, can speak it pretty fluently, and has been to Poland a few times, once to teach English. The Polish side of my family has been in the USA for a little less than 100 years.
End of quote

well i am half polish my family has ben here seens the 30 and 40s but when i was like 4 or 5 my grandmother starting teching me polish and when ever my grandparents faught the speck in check and polish and thanks to old age and a diseas my grandfather is starting to speck check... but i learnd polish first then eglish when i was in 1st and 2nd graded i was qieat alot.

Reply #2073 Top

Quoting Freeman43, reply 22

well i am half polish my family has ben here seens the 30 and 40s but when i was like 4 or 5 my grandmother starting teching me polish and when ever my grandparents faught the speck in check and polish and thanks to old age and a diseas my grandfather is starting to speck check... but i learnd polish first then eglish when i was in 1st and 2nd graded i was qieat alot.
End of Freeman43's quote

I'm half Irish, half French, whenever someone pisses me off, I just end up cursing at them in French, they just stare at me.

Reply #2074 Top

I'm half Irish, half French, whenever someone pisses me off, I just end up cursing at them in French, they just stare at me.
End of quote

Irish, German, Pennsylvania Dutch and toss in some Susquehannock for good measure.

I prefer to just smile at the person who's ticking me off.  No amount of screaming/show of force I think is as scarey as one's own imagination of what I'm thinking about doing to them.

Reply #2075 Top

Irish, German, Pennsylvania Dutch and toss in some Susquehannock for good measure.

I prefer to just smile at the person who's ticking me off. No amount of screaming/show of force I think is as scarey as one's own imagination of what I'm thinking about doing to them.

End of quote

I'm half Japaneese and half Scotch-Irish.  When someone upsets me, I calmly reach into their chest, rip their heart out and take a bite out of it.  No need to argue or scream.  :hot: