dthif1980 dthif1980

Appreciation

Appreciation

Hi,

I recently bought the game and I'm still playing my first BETA 2 game (having a baby and a full time job is quite time consuming!)

I just want to say that this game is fantastic. I like long strategic games, like SW Rebellion and Gal Civ 2. I was a little concerned that Sins would look like SW Empire at war more than the kind of game I love (SW EaW is extremly fast, almost like an arcade game and I was extremly disappointed). But no. Even in BETA 2, the game pace is perfect, balanced, the graphics are awesome and the fun is totally present. My eye candy is definitly planet bombing, very nice. I'm very happy to have invested my money again in Stardock.

I do have some comments, or ideas for Sins' future.

1- Starbases. Would be nice to build a space station near a dead asteroid/planet, having a population, etc. Starbases would be "little planets" and could have their own upgrade menu (attack, defense, civil, logistic...). Starbases would be huge (bigger than the current space structures).

2- Some kind of spy system. I thought of a simple stealth scout ship (available with a stealth tech) that could scout a system/planet. A counter stealth tech could also be added to detect the ship after some time, depending on how close the ship is from any planet/asteroid (in the gravity well), for example.

3- Planetary defense. I have no idea how, but just to have a "SW Ion Cannon" firing at opposing forces when under siege would be nice to see

Those are just ideas I had when playing my first game heheh. As I said, I am really satisfied with what Sins will become even without my ideas

Congrats Stardock and Ironclad!
58,270 views 31 replies
Reply #26 Top
SD has been pretty good about that kind of stuff,

excellent track record, I agree. But you can already see the "massive" fleets being axed, e.g. with a cap on capships, which IMHO is BAD. Point being, our feedback on developments and features is why we are here!


a GOOD sign that they are thinking about Expansions. To me it means they KNOW they have something GOOD


unfortunately, many a bad movie has a sequel! Which is not to say the same must be true here, just that the quality of part one isn't necessarily connected to the decision of making a sequel.
Reply #27 Top
Well, as far as spy stuff goes, has anyone ever played Hegemonia? It was a also a space-based RTS, and there were some interesting spying elements.

You could have spies steal tech, steal resources, sabotage planetary defenses (which in this case would be the gauss cannons or shields), provide info on position/composition of enemy fleets (would make sense if you could infiltrate a spy on a Capital planet, with the assumption that that would be the major HQ for their military), disrupt/destroy planetary improvements.. there are quite a few possibilities that would add an interesting level of gameplay.

Of course adding spying would be too big even for a patch, so if it is added I would guess expansion, myself.
Reply #28 Top
It would be very hard for a TEC spy to wander around in Advent society (with the glowing eyes and psionics and all). It would be even harder for that spy to intergrate into Vasari society (ie impossible).

I can see why spying and stealing tech doesn't have place in Sins.
Reply #29 Top
Hegemonia was good. Nice spying elements in that game as mentionned.
Reply #30 Top

I can see why spying and stealing tech doesn't have place in Sins.


i made a nice long post on it somewhere at some point... nobody listened
Reply #31 Top
But this is a forum, they couldnt have listened to it even if they tried
But its a pity that noone read it