Some more bugs (Dark Avatar)

1. When two or more ships come in the same sector (the small square), sometimes the model of that (current) ship disappears from the map. Only a blue aura around and emptiness inside. They appear again when they go away from that single sector.
2. Another similar problem with several ships currently situated in one sector (not squad of ships but different single ships): when minimizing the map to enlarge a view pan, the map comes in a tactical mode (all the planets, ships, stars etc. showed as pictos) those several ships in the same sector do not become a picto - it is simply remained a model of current (last) ship as in a normal map view. I think there should be shown a picto of the last current ship.
3. When starting a new game a clicking sound of a button "NEXT" continues to multiply click click click for some period of time while loading. It is always in a such way when a game is loaded.
4. When some technology is researched - there appears a description: "Technology already K..." and thats all. Not the best shortage as to me.
5. Around the player's owned planets and bases there is a border of so called influence. But when you save the progress and then load - that border becomes partially invisible and all invisible in the territory which is undiscovered. (that is similar to AI players' borders). But after some time when that border (influence) grows - as before it becomes visible again but... - until the next load.
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1. & 2. - update to the latest patch. Its fixed.
3. Contact support@stardock.com. Sounds like a problem peculiar to your sound setup; hasn't been reported in forums that I have seen.
4. Same as #3. Can't really tell what you are trying to describe here, sorry, but you should get a complete screen with the robot telling you what you just finished and (trying to) making a "joke".
5. This is known and normal. It takes about 2 turn cycles after a reload for the game engine to re-process all the current modifiers to influence zones, and then to calculate & redraw the proper display. Has to do with the turn cycle sequence of when the engine does certain housekeeping functions. Per previous Stardock forum commentary, this is unlikely to change; too much effort and re-design of basic game engine functions for too little benefit.

drrider