Size matters?

Last night I designed a custom ship with a ton of jewelry. I don't now how much, but the *.shipcfg file is a 109 Kb one. At a certain point, adding other jewelry makes some other part of the ship to vanish. Is there a limit related to the dimension of the *shipcfg file, beyond which the graphic engine is unable to render properly the ship?
Curiously, not all the jewelry I tried to add produced the same vanishing effect, and sometimes was the piece added to vanish, sometimes was another part.
Anyone has had this experience and has some insight?
7,563 views 12 replies
Reply #1 Top
At a certain point, adding other jewelry makes some other part of the ship to vanish. Is there a limit related to the dimension of the *shipcfg file, beyond which the graphic engine is unable to render properly the ship?


There was an issue with this way back at 1.0 of DL, but it shouldn't be happening any more. What version are you running?

The behavior you describe seems to indicate there's still some sort of line limit in the shipcfg file or something (which item disappears would likely be based on whichever is last in the file's tree structure). If you just keep adding more and more parts, do all the shipcfgs exhibiting this problem have the same filesize or line count?
Reply #2 Top
I'm running the last version and I do not have created other custom ships so involved. I'll try. BTW, what do you mean with "line count"?
Reply #3 Top
I'm just glad this thread dealt with space ships....
Reply #4 Top
BTW, what do you mean with "line count"?


The number of lines of text in the shipcfg file, if you open it in a text editor and look at it (make sure word wrap is off if you don't have an editor that shows line numbers and you have to count manually...).
Reply #5 Top
I'm just glad this thread dealt with space ships....


So what does this imply for the Yor, for whom minaturization is an important trait?


drrider
Reply #6 Top
Well, the aforementioned *.shipcfg file has 1270 lines, but the last one is void
Reply #7 Top
Wow, that is a LOT of parts then. If you encounter the problem on another design, does it have the same number of lines and/or file size?
Reply #8 Top
Well Kryo, first of all thanks for your pretious attention to our problems. This said, I've tried another ship, adding jewelrys almost in order (first "my style", then "generic", etc.). I've added two pieces of each jewelry (well, a few times one, a few three). When the *.shipcfg reached 52 Kb and 1078 lines (the last empty as before), on the ship appeared a strip. Here is the screenshot:

[img=http://img504.imageshack.us/img504/2330/spacejunkil6.jpg]

Do you like my spacejunker's ship (the spacejunkers are not known for their tidiness)? Well, jokes apart, from this point on, adding new pieces resulted in erratic behaviours: sometimes the pieces added wasw invisible (it seems to happen with the bigger ones); sometimes vanished other parts of the ship (very little pieces seem to have no consequence, or make vanish only some minor parts, as, for instance, the lights from the texture).
Reply #10 Top
I think i saw my old toaster mixwed in there.
Reply #11 Top
That screenshot looks similar to the spiky ships issue that cropped up in the 1.6 beta, so it might be related to the new ship rendering system. Try disabling the 'enhanced ship rendering' option in the menu, and see if that makes a difference.
Reply #12 Top
Well, CaptainYar, you know? I never recalled having buy that toaster. Would you it returned in exchange of "Advanced Parrot's Cakes Baking"?
Thanks Kryo. I'll try.