How do I prevent an influence victory?

I was enjoying a game that I wasn't the most powerful civilization in, and I was getting ready to build and launch some large ships, but then the 3rd place civ surrendered to me (for no reason that I can gather) and before you know it, I had an influence victory...

Since i was wanting to play longer, what could I have done to prevent that? I really didn't want to give up planets, but I guess I should have?
3,517 views 3 replies
Reply #1 Top
You can't win by influence while you are at war.
You can also turn off influence victory in the game setup, but you can not change it once the game has started.
Reply #2 Top
Also you could have built a couple if influence starbases and given them to the AI
Reply #3 Top
I don't have a huge amount of experience with this game yet, but if I'm understanding the manual correctly, an influence victory requires you to have 75% of the galactic influence and sustain that amount for 10 turns. Therefore, I assume that if your influence amount drops below 75%, you won't win by influence victory unless it goes back above. So, yes, taking either Moosetek's or Mystikmind's strategies should work to stop the influence victory from happening.

Or, depending on how close you are to another kind of victory, you might have the time to finish up the game in another way before the 10 turns is up. I was playing a game recently on Cakewalk (to see, after beating Normal, how much better I could do than Cakewalk computers ), and suddenly the message popped up that I would win by influence in 10 turns. I was planning on a military victory so I just hurried about 20 Advanced Transports (my own design), then sent them toward each of my opponents' planets. Their movement speed was high enough that it didn't take any of them longer than about 7 turns to reach the planet I sent them toward, so I managed to win by military despite my high influence.

On second thought, if I'm not planning on winning by influence, I should probably turn that victory type off...