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How to build the best Economy Planet

How to build the best Economy Planet

Ok, so Im curious, what is the best mix for a cash production planet.

I know population (farms and ent centers to keep the locals happy) helps tax rev but so do markets; trade helps the planet but requires building some indsutry and a starport.

Obviously an Econ Capital is a must for your Jeweled Gold Planet.

What mix would you guys do say on a PQ10?

Real examples of actual built up Cash Worlds would be helpful I suppose.
20,759 views 33 replies
Reply #26 Top


This is definitely one of the most useful threads I've read so far.

I used some of the economy world strategies in the game I played today and it made masochistic seem like cakewalk. The stuff you can do with extra cash in this game is incredible, whether it's bribing races to attack each other or buying ships quickly or buying super projects. Not to mention the micromanagement you save by having so many worlds without a starport. Gone are the days of having to check what every world is up to, you just have one or two major production worlds in each sector and the rest of the planets you can just queue up with markets forget about them for the rest of the game.



Reply #27 Top

If you want more resources in the galaxy go with abundant anomalies. I guess DA must have cut down on resources as well. I have to admit that everything that I've heard about DA doesn't make me want to be in any kind of rush to play it. I'll give it a try when I finish my current game, but at this point I may as well wait for v1.6.

So far I only play on Huge maps with everything set to abundant, scattered stars, normal tech rate and random minor races. I find that if I play on anything other than a Huge map, the game crowds the AI around me. I hate it when the AI moves into my ring of influence to claim planets. They do it in such a sneaky way, and it greatly affects my influence. I don't play civs with influence bonuses.

Sounds like someone needs a good swift kick in the @$$. That or some valium, probably both. As my dead godmother would say as she was about to apply the board of education to the seat of learning, "Wake up and smell the coffee". BTW if you figure out what the hell that means please let me know.

Hm, Wake up and smell the coffee. I'm not really a coffee person... but even if I were, I still wouldn't get the metaphor.
Reply #28 Top
The stuff you can do with extra cash in this game is incredible


Sure is, it makes all the difference. Really, figuring out how to roll in the dough is all it takes to take on that big bad suicidal level at the top. Mumblefratz has done some great work over in the NLC's and Industrial Sectors broke my economy thread, I really recommend going through his explanation of the data.

Good luck all!

Reply #29 Top
Well, to do that you would need a class 32 planet and several economic resources to mine, so as I've said before, doing well in this game relies too much on pure luck.
Reply #30 Top

The stuff you can do with extra cash in this game is incredible


Sure is, it makes all the difference. Really, figuring out how to roll in the dough is all it takes to take on that big bad suicidal level at the top. Mumblefratz has done some great work over in the NLC's and Industrial Sectors broke my economy thread, I really recommend going through his explanation of the data.

Good luck all!




Yeah I've been reading that thread too, there's some great stuff in there as well.

I do have a question though - once you start taking over enemy planets, do you tend to leave them the way they are or do you convert some of them into economy worlds?

Reply #31 Top
I do have a question though - once you start taking over enemy planets, do you tend to leave them the way they are or do you convert some of them into economy worlds?

I personally convert every planet I take over into an economy planet. The planets I initially colonize are the only planets that I keep factories on, even then once my income is high enough to support buying instead of building, I convert my original colonies to economy worlds as well merely leaving the Starports. This is usually at around the 500K bc per week range.

Note that this last part is a gigantic galaxy type of strategy. I would expect it to be reasonably possible on huge galaxies as well, but this is clearly not something that would work well on smaller galaxies and fewer planets. There needs to be a critical mass of income that can allow this.

That's not to say that some aspects can't be used on smaller galaxies. I would expect that the idea of using your colonized planets as your production base and immediately converting *all* enemy planets into cash cows is pretty universally applicable. It's just on medium and smaller galaxies I don't think you could ever get to the point of converting your original production planets into economy planets.

But the whole point of an economy planet, or a production planet, or a research planet is that you don't waste tiles on the wrong types of buildings. There's no point in having factories or starports on economy and research worlds, there's no point in having research on economy or production worlds. The only exception is that it is reasonable to have some economy buildings on production (or even research) worlds.

Specialization and concentration is the key, but again this can be a galaxy size strategy. On a tiny galaxy, with only your home planet and a single colony or two, there's really no way you can specialize your planets. Even on a gigantic galaxy in the early stages of the colony rush you need to make concessions to generalization. But once you get started you can overbuild your planets to pretty much however you want. It's not uncommon for me to completely build a colonized world and then later totally rebuild it with a different focus. It's also not uncommon for me to completely rebuild a planet twice or even three times in the same game.

Well, to do that you would need a class 32 planet and several economic resources to mine, so as I've said before, doing well in this game relies too much on pure luck.

No you really don’t. The PQ32 is nice but early in the game my income was ten times that of my closest competitor. I could gift him that planet and it wouldn’t make a damn bit of difference. In fact I didn’t colonize that planet to begin with, I merely took it from whoever did. With better luck my income could be twenty times my closest competitor. With worse luck maybe only five times.

I have one final comment about 'luck'. In my day, I've played a fair amount of high stakes poker and there's no doubt that any single hand (or any single tournament) is extremely dependent on luck, but over the long run of many hands there’s really not all that much luck involved. Certainly there is luck in this game, but the smaller the galaxy and the fewer the total resources the more luck is involved with getting the good stuff. The larger the galaxy, the more planets and resources the less luck is involved because it tends to even out more.

One strategy that seems to have been extremely successful (we’ll see how successful when I actually finish the game) was to slow down on my rate of colonization so that I built fewer (but stronger) planets. This strategy also allowed me to be able to pick and chose the resources in the galaxy that I wanted pretty much uncontested. Of the 6 economic resources in the galaxy I got four of them right off the bat and kept them the entire game. Same with military resources I got 4 of 6 and kept them. No other race got more than one. This was a tremendous advantage and was well worth giving up an additional 50% of colonized planets to get. This has been the first suicidal game that I’ve actually felt ‘in control’ throughout the entire game. All my previous games I felt the need to tiptoe around, paying off stronger races to not kill me while gradually building to the point where I could actually compete. This game, I didn’t even have to ask them for money, they were lining up to give it to me.
Reply #32 Top
One strategy that seems to have been extremely successful (we’ll see how successful when I actually finish the game) was to slow down on my rate of colonization so that I built fewer (but stronger) planets. This strategy also allowed me to be able to pick and chose the resources in the galaxy that I wanted pretty much uncontested.


This is a viable strategy if you intend to be aggressive. Newly-colonized planets do nothing for you but cost money, so it's nice to have the AI colonize those and let him take the hit instead. Then you can invest in other things and take it away from him later after it's developed.
Reply #33 Top

Interesting. I guess it's a whole new way of looking at the game... I mean it really hurts to take over a great manufacturing world with bonus tiles and everything and "waste" all those bonuses by converting it to economy, but I guess I'm going to have to try it.