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Tiny Ships: Any use for them?

Tiny Ships: Any use for them?

Playing my first games, I have a really hard time finding any justification for building Tiny-hull ships. When each is carrying the best equipment you can muster, a Small ship seems much better than a comparable Tiny (for one thing, a Small can usually squeeze in some defense, sensors, or another weapon, while Tiny ships tend to be strictly "a gun with an engine." Which would be OK if the Tiny ships cost, oh, maybe 25% what a Small does, but it seems more like the Tiny costs 60% or so.

Am I missing something, or are Tiny ships just not worth the trouble?
27,610 views 54 replies
Reply #51 Top
Hi!
if you're willing to forego engines, you can fit colony & constructor modules on small ships right from the game beginning

If you're willing to forego most further planets out there, go for colonizers without engines. Small/tiny hull with low speed is good only for close or already taken stuff.

BR, Iztok


Reply #52 Top
Then put on engines when you need it, and when you don't, don't. Don't you do that already?
Reply #53 Top
Thanks to all the great ideas from other players in this forum, I have some new strategies that work well.
Normally I design the most effective, fastest, troop transport, colony ship, freighter, or constructor that my technology allows. As my technology improves, I redesign. I also have tiny hulls that can fulfill the same purpose. You can save money by employing tiny hulls with support modules.
Here's some examples:
I conquer an enemy world in a location central to a group of the enemy's planets with my best class of transport. I leave a combatant fleet deployed around my new acquisition to deal with any pesky enemy ships and to clear any routes as necessary. I use my other fast transports to bring in more population to the newly conquered world. I have this new planet start churning out tinies with troop modules to take care of all the nearby worlds.
If I see an enemy controlled resource I send a fleet and a fast constructor to it. I'll set a rally point on the resource. Then I'll have my closest planet set for military production start churning out those tinies with constructor modules and sending them to the rally point.
I also use the tinies in combat roles described above by other players. Try putting a Doom Ray on one, you'll fall down laughing.
Reply #54 Top
Aye, I'm getting some good use out of small hulled constructors and transports. Even without super breeder it works really well... I'm playing as the Korx at the moment. With all the trade techs, its also pretty handy for mass producing all those trade ships QUICKLY