A Doom Ray does 22 damage, has Size 10 and SizeMod 4. A Blackhole Gun does 16 damage, has Size 6 and SizeMod 4. A Blackhole Eruptor does 25 damage, has Size 11 and SizeMod 2.
SizeMod is a value added to the Size, and is a percentage of the hull starting size. Components with large Size and small SizeMod are more effective on hulls with larger Sizes.
Hey Regicide, I understand the damage and the size, I don't get the size mods you listed. How does that affect the weapon and space available? I have noticed that components need more space on larger hulls. Is this data listed in the shipyard screens, and how does it work? If you could spell it out for me like I'm in the first grade I would really appriciated it. I got dizzy trying to figure it out on my own. Thanks.
Wow, I've never noticed this! Anyone know what building?
You get to build the trade good Hypercomputers.