The first night after I downloaded GalCiv, I started playing around 9 o'clock.
I realized I had a problem when I heard birds singing and noticed light coming in from the window
But now, onto suggestions!
Basic Stuff
~ Make more types of anomolies, with better bonuses, but also some with negatives. That's more fun
~ Allow the space debris to go be used on something other than your survey ship....when my lowly Survey Ship USS Bucket'o'Bolts ends up with 27att/100def, I start to worry about game balance.
~ Fix the targetting bugs, add a way point system, and all those slider problems everyone's talking about.
Now for more ambitious ideas:
~ I for one want true multiplayer capability. The game SCREAMS for it. I have friends who won't get it solely because of this lack.
~ I heard about the epic story maker that was originally going to be included for when you win...that is such a cool idea. Get someone to get it functioning and in the game!
~ Consider more combat options...maybe even an optional 2D combat grid for the really intense battles. This would take a decent chunk of work and some AI routines, but for us die-hard tactical buffs, it would be great.
~ Allow for more control over the UP. Influence should allow one to alter not only the outcome of votes, but what comes up for voting - perhaps midway between meetings, a Resolutions Pending screen could come up, and you could choose from 3 UP resolutions...your influence would then alter the *probability* that that resolution would come up for voting next.
Ok, i'm done. Now go make this game even better! Oh, and when you get the chance, spiff up the sound effects
Aaron
Multiplayer.
MuLtIpLaYeR...
MULTIPLAYER......
M U L T I P L A Y E R!!!