James Deutschland Beatty James Deutschland Beatty

What is the deal with the Peacekeepers?

What is the deal with the Peacekeepers?

In my most recent game, I got the peacekeeper event; it said that the ships would attack combat vessels in sectors not controlled by their owner. I thought that was sweet, since I was going for influence victory and hoping to avoid wars.

But then the Peacekeepers started attacking *every* combat vessel, even ones in orbit of planets. This was still fine, since if everyone loses their military, they have no way to stop my insidious influence bases. The peacekeepers then started attacking everything. All of my influence bases, resource bases, econ bases, space miners, and then they even attacked the little auto-freighters on the trade routes, which pretty much stopped all trade and thus almost bankrupted me.

The only rule I could figure out about what they destroyed was that if a killable object was within ~7 squares of them they would chase after it. Is that what they normally do and/or what they're supposed to do? Is there anywhere with the effects of the mega events listed and described?
58,894 views 75 replies
Reply #26 Top
Same thing happens to me. Not only were my ships not in anyone's territory but my own, but I even forged a peace treaty with the person I just got done attacking. Despite the peace treaty, these so-called Peacekeepers (post-treaty) trashed every single one of my fully-upgraded space stations and killed everything orbiting my homeworld. I wasn't happy, and I don't want to have to turn off all events just to get rid of the Peacekeepers.
Reply #27 Top
Interesting Discussion! I'm glad I'm not the only one with the "Peacekeeper Plague". I started a number of Dark Avatar games but this is the first one I've really played through. Anyway, in this game, I've gotten the Dread Lords, the unlimited range, the Jagged Knife, the spy's on my planets, the Pirates and the Peacekeepers all in the same game! Both the Pirates and the Peacekeepers really went after my Trade Ships. But fortunately for me, I had built the Galactic Prvateer on one of my planets so it goes after the trade ships after the route is established - but they can't kill them. It does however take FOREVER to process turns in this scenario because the game processes each attempted attack on the trade ships takes 10 seconds each. With a 1/2 dozen or more attempted trade ship attacks per turn, it takes a couple minutes to process a turn just because of that in addition to other events.
I have not tried attacking the Peacekeepers yet - but - I am tempted to try soon just to see how the game reacts. They've attacked everything. Not initially-but over time, they started attacking transports, constructors, etc. if they got too close.

I would be curious to see how frequently all these events happen and if something else might come AFTER the PeaceKeepers that's even worse.
Reply #28 Top
As much as I hate them, I could really use them in my game right now, the Altarians and Dregnin could more or less wipe me out in a heart beat.
Reply #29 Top
I'm running the 1.6 beta 1 and just had this event happen about a turn or two after I declared war on the Korath. They're destroying EVERYTHING. I can't make a single ship without these guys taking it out. Not a single race is anywhere near the tech level it would take to destroy these things. It's as if the game is just ruined. Any word on what's going on or how to deal with this. It'd be fine if it was on a timer, like they rampage for so long then disappear again.
Reply #30 Top
I played for a few hours last night and the Peacekeepers suddenly started disappearing. Is this normal? Is it a glitch? There were at LEAST 40 or 50 pairs of Peackeepers initially that I could see on the map - and now suddenly they are nowhere to be found with no explanation of where they went or what caused them to leave. While I'm grateful for their exit, I'm also puzzled by it - and - just a TAD disappointed. I was actually at a tech level high enough to try throwing a fleet at them to see how they stood up to the challenge.

Just curious if anyone else had them suddenly disappear like that or not.

I know my 4-year old son who was sitting on my lap seemed disappointed that Daddy couldn't go get those "bad guys"...

Fortunately, I was at war with another race - so I was able to keep him entertained with those battles instead. And unless another Peacekeeper fleet shows up, I'm nearing an influence victory.
Reply #31 Top
I've had the Peacekeepers and didn't have the problems everyone else has. They only attacked combat ships just as the description said. Tough luck for the minor races inside my empire. And they weren't that great about tracking down enemy ships. Seemed the enemy had to get within a certain range before they were attacked. I was lucky and none of my combat ships were outside. However, since the PKers are so powerful, I had to go for the Influenece victory. As for the Jagged Knife mega, I've got plenty of times and it's always a pain in the butt and a blessing. It's a pain to have to retake your own planets back but the computer players are pretty slow about taking their planets back. The JK are pretty weak in building ships so invading their planets anywhere is pretty easy and you don't piss off a major race by taking over their planets. Now, the spys everywhere mega event is a real pain. It takes some serious time to get rid of all the spies. Paul G.



The worst MEGA event is all planets in a certain area turn to at least 13 base.....I mean come on, I am getting sick of the game I'm currently playing, and more planets, jeez.....this is the worst, I'm on gigantic, and effectively already won this game....AI should just give up....I started pursueing a alliance victory because I'm so far ahead of everyone in terms of everything across the board......have 100 K, an awesome economy, and just owning in terms of tech development.....

Don't get me wrong, I really like Gal CIV 2, but I hate how long its going to take me to finish the game, based on my estimates, it would take me like 2 months at this rate to complete this game. :/

More planets, arggg.......

don't play abundant gigantic maps.....



Reply #32 Top
I had a game where the peacekeepers allied with the arceans. After that they began nuking everything in sight like you described. I just camped out at my bases and by the time I had the army to take them out they had just disapeared. So to add to your questions I want to add how can a non race with no planet ally with someone? I never saw them get destroyed and after conquering every planet I never found theirs.
Reply #33 Top
I had the peacekeepers once. They started to encroach on and destroy ships in my sectors so I dispatched a battleship or two. Once I'd destroyed a couple of their ships they stayed away.
Reply #34 Top
Say, Other than right after a 'Battle' is there a Log of Prior Battles? I ask as when the Peacekeepers 1st appeared, I was busy Conquering a Rival's Planet... not paying attention when I got 'jumped' - My two ships didn't do too Bad (I was damaging them) when a ReInforcements came and I WAS TOAST! And, blush, I didn't see what ship combination I had that was doing the Damage... And ALL the Later Weapons & Combinations did NOT do anything to Them... I still got Toasted!

I'd like to "Return" some of Their "PEACE" to Them... ;-^)
(muhahahahah)

Any weapons Hold up to them? And, I need a some Instruction on Ship Design... I am missing something about this -Generally just buy 'Off the Shelf' - No Custom done. I don't know How-to-do...
Reply #35 Top
Military production produces ships. So all ships (including freighters and colony ships) will be considered military ships. All starbases are also considered to be military ships. If you have any ships not in your own circle of influence, and that includes planets in other spheres of influence (and also influence starbases), then the ships will be fair game for Peacekeepers. Under these conditions (and it has happened to me - and also with mega event pirates), winning the game requires limping along to a tecnological victory. So, under those conditions, thank your lucky stars (that when you had the chance) you chose to be demonic and squeeze the brain of the galaxy's greatest inventor in your slave think-tank, never letting him rest until he was covered in that special dirt you had him invent, so that when he is used as fertilizer, the plants grow up smart and can continue where he left off...

Reply #36 Top
Peacekeepers just appeared and started ravaging my ships in my territory first. Woohoo.
Good news is I could reload from an autosave and they didn't come again. Only lost about 17 minutes of gameplay.
Reply #37 Top
Seeing as how this event seems to be somewhat broken I usually just reload after it happens.
Reply #38 Top
I've never seen the Peacekeeper event. I do play aggressively/warlike and prefer a conquest victory to anything else, so I am surprised this event has never happened to me in the 30+ games I've played. I'd really like to know what the triggering circumstances are for the megaevents. I've never seen the pirates either... The events that almost always happen to me are dread-lords, spies, & plague. Also the Jagged Knife, unlimited range, and open-tourism market seem to happen quite often.

What happens when the Peacekeeper & Pirate mega-events happen in the same game. Do their fleets fight each other? Sit back and watch the fireworks?
Reply #39 Top
Sentient species taste better... Sentient species taste better...
Reply #40 Top
I've never seen the Peacekeeper event. I do play aggressively/warlike and prefer a conquest victory to anything else, so I am surprised this event has never happened to me in the 30+ games I've played. I'd really like to know what the triggering circumstances are for the megaevents. I've never seen the pirates either... The events that almost always happen to me are dread-lords, spies, & plague. Also the Jagged Knife, unlimited range, and open-tourism market seem to happen quite often.

What happens when the Peacekeeper & Pirate mega-events happen in the same game. Do their fleets fight each other? Sit back and watch the fireworks?


Well, Mike, let me give a little hint of what it is like:

Mega-Pirate and Peacekeeper FRIGATES are individually more powerful than Lucky/Precursor Rangers...and they arrive in large numbers of fleets of about 6 ships. And they take great delight in killing your Military Resource starbases (OK, maybe i'm just imagining that last one.)

drrider
Reply #41 Top
I actually did finally have the Peacekeepers event happen in a game a few days ago. I didn't happen to be at war with anyone at the time, and and my influence was stronger than any other empire, so I had no ships or starbases in enemy territory. All other empires had their ships & bases destroyed while I sat back and watched them all get whacked. I avoided being attacked by the Peacekeepers by gradually eating away at enemy planets only within my sphere of influence with both conquest and culture-flipping. Eventually the diplomacy screen poppped up and it was the Peacekeepers...they wanted an alliance with me. So with the help of my supposedly peace-loving buddies, I conquered the rest of the galaxy.

Sentient species taste better... Sentient species taste better...
Reply #42 Top
Maybe I'll turn mega-events back on. I've never got the Peacekeepers.
Reply #44 Top
I actually did finally have the Peacekeepers event happen in a game a few days ago. I didn't happen to be at war with anyone at the time, and and my influence was stronger than any other empire, so I had no ships or starbases in enemy territory. All other empires had their ships & bases destroyed while I sat back and watched them all get whacked. I avoided being attacked by the Peacekeepers by gradually eating away at enemy planets only within my sphere of influence with both conquest and culture-flipping. Eventually the diplomacy screen poppped up and it was the Peacekeepers...they wanted an alliance with me. So with the help of my supposedly peace-loving buddies, I conquered the rest of the galaxy.


That is really cool!

I got the Akillians to conquer all but the last planet of my one remaining rival once, by staying friendly with both parties while secretly giving the Akillians fully loaded super-transports (4000 loaded) withing 3-4 squares of their enemy's planets. Then I offered alliance to the whipped-dog remnant of the last major. The akillians ended up with like 9 planets, and I got the galaxy.

drrider
Reply #45 Top
Yea the mega events system does seem to be quite specific in it implementation. Ive only ever had the pirates mega event and the undead one since I have been playing DA. I wouldn't worry about things like these, now that the community has made this an issue its only a matter of time before the Devs do somthing about it, which is amazing as I'm used to playing games like BF2142 were ea's slow and ineffectual support is unbearable.
Reply #46 Top
I just got the Peacekeepers event for the first time and it's hilarious. They've gone nuts and are attacking everything in sight, even if it's within the race's territory (armed and unarmed ships, stations, whatever).

Here is what one of their fleets looks like:

22 ships, 5082 hp, 66 missile attack, 15378 armor.

It would be cool if they didn't attack stuff that was inside its own sectors. Looks like I'm off to build missile defense and equip my ships with huge beam weapons.
Reply #47 Top
Just got the game here relatively recently, just finished my third or fourth complete game. I've run into both the pirates and peacekeepers.

Pirates - no biggie was going for influence victory, had plenty of planets, then just switched to tech victory. Nobody could attack me cause nobody could get through the pirates, and there were a LOT of them, and they were tough to boot.

As to the peacekeepers, I expected to be attacked, as they were everywhere, even outside my space. However, they never attacked ANY of my assets - ships, planets, starbases, freighters.....nothing. This was even when I had assets outside my space and NEXT to the peacekeepers. However, they did a heck of a job on many of the evil races in the galaxy. Dren, Yor, etc, etc... I even had the peacekeepers asking me for help later in the game as the Dren had finally gotten back into a position of power and began attacking back in earnest....

Not a clue...
Reply #48 Top
I've had the peacekeepers once with the same result as KzintiPatriarch and Brackard.

Since I was only 3rd in military might at the time, I had been concentrating on research and building up my 4 sole resource mines that were in my Area of Influence.

My combat ships were on guard at each planet and space station, and only a few constructors, space miners and freighters were outside my AoI.

The PKers decimated all other races ships and stations and while they did take some casualties, they stayed around leaving me to send off constructors to take over the, now available, resources.

So they keep the peace while I go on to a culture victory without ever firing a single shot in the whole game. And yes, like Brackard, I've had them contact me and ask for help, so I sell them all my non-combat tech for a tidy sum (they have no planets so all those planet-related techs are worthless to them, but they buy them anyway).

And yes, all the other races were at war with the peacekeepers. What I don't know is if that was because the peacekeepers attacked them, or because the other races retaliated.


Reply #49 Top
Wow. The Peacekeepers really sound like something big! What happens if the Peacekeepers, Pirates and Dread Lords all appear at once? Do they attack each other and result in a Galactic Clash of the Super-Factions?

Seeing those combined fleet stats, it means that each of their frigates has these stats:

Attack: 3 Missile
Defense: 699 Armor
HP: 231
Range: Infinite
Speed: ???(How fast are they?)

Also, what if they appear when everyone has maxed out propulsion tech and maximized at least one branch of weaponry/defense technology? It'd be awesome to see normal races sending their high-tech dreadnoughts to fight it out against these exo-galactic invaders.

Huge-hulled Capital Ships with maximum miniaturization, Black Hole Eruptors, Aereon Missile Defenses, and HyperWarp 3s, supported by Eyes of the Universe, would easily outclass the Peacekeeper Frigates... except that they would be outnumbered 22 to 5.
Nevertheless, those 3-damage Harpoon missiles would never scratch the Dreadnoughts and the tie rule would cause the overly-defensive Peacekeeper ships to explode.

Seeing as the Peacekeeper ships are robotic, the Yor should love them, and the Dread Lords(who have organic ships) should hate them.

Another thing: An alliance with the Peacekeepers? Is it even possible to ally with races who don't even have a planet and are based outside the galaxy? That way, is it possible to bring up the trade screen with them and try to buy their ships?
Reply #50 Top

Well, Mike, let me give a little hint of what it is like:

Mega-Pirate and Peacekeeper FRIGATES are individually more powerful than Lucky/Precursor Rangers...and they arrive in large numbers of fleets of about 6 ships. And they take great delight in killing your Military Resource starbases (OK, maybe i'm just imagining that last one.)

drrider


What is a Precursor Ranger? Hmmm... no one responded to my last post in this thread either.