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IDEA THREAD

IDEA THREAD

Here post ideas for DA.

Weapons:
Wave Weapons(Sonic Wave Gun, ect)
Acid Weapons(Acid Gun, ect)
Hull Freezer Weapons(Liquid Nitrogen Gun, ect)
Melee(Hammer O Doom)

Difficulty:
Apocalytic(400% economy, all Algorithyms)
You're the Boss(5% economy)
Cucoo in the Head(3% Economy)
Armageddon(500% Economy, All algorythms)

Relations:
Hateful(After Hostile)
Loving(After Close)
Tense(Before Hostile)

Parts:
Black Hole Engine
Electric Destablization Engine
Ultamate Support
"I See All" Sensors
Base Module(Ship is mobile starbase)
Dock Module(Needs SM)(Ships take cover, better weapons, ect)
Pop Module(Animated rotation)(Needs SM)(People can live)
Supply Tank(Needs SM)(Ships get repaired faster, higher pop limit per base)
Gas Extractor(Needs SM)(2bc per week, mines gases)
Structures for bases

Space:
Gas fields(GE double bonus)
Wormhole(Move you to given place)
22,813 views 47 replies
Reply #26 Top
Why stop at a sink cannon when you could have a COW CANNON!


How in the world would you propose to launch a cow out of a weapon of some sort?   

Melee(Hammer O Doom)


Melee as in like the ship automaticly get closer then firing a hammer, ax or somthing else.


I think he had an idea here but just did not carry it through to complete fruition. Unlike Humans, ships are not very good at wielding, and then throwing things like knives, axes, sinks, cows and Hammers of Doom.

The Melee action however seems pretty compelling to me. In many Science Fiction movies and TV shows you always see ships accelerating to "ramming speed". Having the option to ram would be nice if you happen to be out matched by an opponent.

Specializing certain ships so that they carve their way through enemy ships would be rather neat in my opinion. Be it through reinforcing the hulls and making them razor sharp, or by creating a type of razor like edge, through the power of lasers, running along the edges of the ships body, allowing them to slice through opposing ships. This concept is not new by any means, however, I doubt very seriously if you will ever see anything like this within the GalCiv games.
Reply #27 Top
I am going to make a game called Metal Vengance, and thank you now you will be able to rame the enemies if you are desparate!
Reply #28 Top
Since you're talking about melee and ships ramming each other, why not introduce some boarding party tactics? The old role playing game Star Frontiers actually would make a nice source of reference material with respect to ship to ship combat. One thing that was really cool was the grappling magnets feature which allowed you to capture a disabled ship, tow it in towards your vessel, and presto! Let the boarding party begin. It would add some depth to the combat and maybe even allow you to capture a ship with tech beyond your research, thus allowing some reverse engineering, or at least something along those lines. Seriously, if anyone remembers the game, go back and re-read it if you own it. There are alot of great ideas in the rules when it comes to fleet combat.
Reply #29 Top
Sonic, Freezing, Acid, and Melee weapons might have a place in ground combat (though even there they would be... unconventional) but they have no place in space. The three current weapon types are all based on feasible and realistic weapon paths, even if they do get wildly speculative as they progress down to the end of the tech tree branches (as might be expected).

Sonic weapons are obviousls... no physical medium to move sounds through. Sure, you can always use electromagnetic waves, but then... wait! Those are lasers! We already have those!

Freezing weapons... the best you could do is load a mass driver with the stuff, but at that point, even if the freezing effects were remarkably strong, you'd be far better off just using a mass driver and punching a hole through a ship outright.

Acid weapons... same damn reason.

MELEE weapons... why hasn't anyone mentioned scale? The ships and ammunition are ALL travelling at light speed or greater! Distances best measured in light seconds or light minutes seperate ships! There isn't room for ramming or close combat weapons or anything of the sort. The ship viewer might not make it look like the distances are long, but read those tech descriptions. In that sense, the game is sticking to realism.

Reply #30 Top
Sonic weapons are obviousls... no physical medium to move sounds through


Do we really have to get into that one again?  
Reply #31 Top
Evil was reading my mind.
Since it was brought up however, I might as well through wood on the fire!

Sonic weapons are obviousls... no physical medium to move sounds through. Sure, you can always use electromagnetic waves, but then... wait! Those are lasers! We already have those!


Do we really have to get into that one again?


Starstriker1, or anyone else for that matter, if your really interested and have some time to kill you should read this entire thread.

The ships and ammunition are ALL travelling at light speed or greater!


This had been discussed with a Stardock employee in an earlier thread. It has been determined that the ships move slower while within and close by solar systems or gravity wells. Which makes ramming at sub light speeds possible.

As for the other methods of destroying ships, all are viable options, just not practical. Then again, creating a black hole via a weapon of some sort, seems a bit far fetched as well, hence why it is called a "Science Fiction" game, not a simulation.

Reply #32 Top
Beer weapons. Of course you have to roll down the window before...launching the attack, but your bladder will be gladder.

Only available if you have neglected the diplomacy tech branch.

cow cannon? rofl. MOOve out of my way. (just be careful igniting the methane)
Reply #33 Top
Shame to see a joke thread like this bring down good threads from the 1st page. Mod should lock this or something.
Reply #34 Top
Shame to see a joke thread like this bring down good threads from the 1st page.


Why? Some people like the comic relief. It is just a game after all, it should not have to be serious all the time. Should it?

I also think the O.P. was serious in nature to begin with.
Reply #35 Top
Nothing against humor personally. I tried to say that this thread should be in different sub forum. Maybe "game talk" or some other.

Not to sound too uptight, but I understanded this sub forum was place to give developers new ideas how to enchant the game. Not to trash previous beta testers, but do people remember in what state the GC2 was when it was released? Example the UI had quite significant short comings in it.

Now I was not part of that beta and do not know how seriously beta testers took their "jobs". I just want my favorite game to turn up excelent and nothing else. So me sounding like a jack ass is probably because of the above reason. While Beer Cannons and such sound hilarious I do not think anybody would be smiling if they ended up in the final build of DA
Reply #36 Top
enchant the game.


Yes, the devs are going to make DA magically delicious!

While Beer Cannons and such sound hilarious I do not think anybody would be smiling if they ended up in the final build of DA


I really doubt that the devs would include things like this, don't you? Please don't tell me you would be that naive.

We all have our innate "jackass" side in here, but come on, save the jack assiness for a topic really worth it, okay?
Oh, and for some reason, the spell check on FF says that my spelling of okay is wrong.
Reply #37 Top
Oh, and for some reason, the spell check on FF says that my spelling of okay is wrong.


Right click, add to dictionary
Reply #38 Top
really doubt that the devs would include things like this, don't you? Please don't tell me you would be that naive.


That was actually me trying to be funny, but as usual in the Internet its tought sometimes to give the right signal.

Well Iam going to drag my non constructive moaning out from this thread. Hopefully we see new beta tomorrow without beer cannons <- yes another poor joke.
Reply #39 Top
I understand where you are coming from, however, I believe the O.P was intended to give ideas to the developers. Yes it did get off topic to an extent, most threads do after a certain amount of time. Yes I believe that most of the suggestions the O.P made were a bit on the wild side, so it seems most of us followed that path.

I am not participating in the beta testing myself, but a few of my friends are and I understand what they are trying to accomplish. It can be a very daunting task at times. Humor helps and a good laugh is what can mean the difference between not playing due to frustration, and playing on any given day. I like to try and keep that in mind while I read over these forums.

Just for the record, I did not think you came across as a Jack Ass. I just wanted to know why you felt the Moderators should lock this thread... that is all.
Reply #40 Top
Hopefully we see new beta tomorrow without beer cannons <- yes another poor joke.


See, i think the problem here is not the naivety, or the misread of sarcasm, i think it's the idea of wasting beer like that!
Reply #41 Top
That was actually me trying to be funny, but as usual in the Internet its tought sometimes to give the right signal.


Sorry sam0t, I know what you mean about the miscommunication.
And thanks for the fix there n0v4c4n3.
Reply #42 Top
"You can't buy beer. You can only rent it."--Archie Bunker
Reply #43 Top
How in the world would you propose to launch a cow out of a weapon of some sort?


First, you need a very large meat grinder...
Reply #44 Top
First, you need a very large meat grinder...


d00d no way! haven't you ever seen Monty Python in the Holy Grail?
Reply #45 Top
I've an idea:
Auto Attack Zone for Military Starbases
I got the idea from watching the (in my opinion) lackluster Star Wars Episode 1.

In theory, mid-game tech starbases could have weaponry capable of bridging parsecs in a near instant, so I was thinking perhaps there could be a starbase module which would make Military Starbases attack any enemy ship which should come to be adjacent to it.

By that I mean, if an enemy ship stops next to OR MOVES next to the starbase DURING its move, it would automatically enter combat with the starbase.

The pros to this include
1. Making blockades a usuable stratagy (See? Star Wars Ep 1)
2. Making military bases a more effective defensive tool
3. Since its a module, it would be optional

The cons I can see are:
1. Auto-attacking enemies could also easily lead to the unecessary destruction of the starbase if the enemy is using a fleet of sufficient power.
2. It would make making peace harder because you and the AI would be having a lot more combats.

Comments, Praise, and Criticism?
Reply #46 Top
d00d no way! haven't you ever seen Monty Python in the Holy Grail?


Yeah I recognized the reference, but was trying to think in 23rd century terms.
Reply #47 Top
the AI would be having a lot more combats.


Yes... and don't forget:

All your base are belongs to us.