Graphics Corruption issue

Problem description: Display corrupts, showing rectangular grid of tile-like thingies - this flickers on and off (seemingly) above the proper image. It is possible to keep playing, and even sometimes to make the corruption go away for a short time by eg quicksaving.

This has been a problem with 1A only, though Beta 1 made my extra monitor flicker so I had to turn that off.

I notice lots and lots of repeated "Debug Message: Popup Manager Update: Updating window with ID=32" at the end bit of the debug file.

FYI the debug.err from my last DA session has been mailed to gc2bugs@stardock.com
2,784 views 3 replies
Reply #1 Top
Screenshots are also helpful for graphic issues such as this.
Reply #2 Top
What is id=32 ? Just curious as they have appeared in large numbers inside debug.err after Beta 1A was released (one debug.err got to 5mb    ), not noticed them during Beta 1

Regards
Zy
Reply #3 Top
It appears the issue I reported is really due to a problem with my laptop overheating & occurs also when running programs other than DA Beta 1A. I believe you can safely ignore the bug report in my OP (have also reported this w/issue no. per email), sorry for the inconvenience.