My Opinion on Dark Avatar

I like the asteroid fields and the fact you can mine resources from them. The two new races are a welcome change but what i like most is more ship parts. I like the super abilities too. The different planet inviroments are nice. I think there should be resources on those planets that you can find anywhere else Example. Toxic world would have a medical bonus ,barren world could have a soldiering bonus or anything like that. Maybe the water world would contain some ruins for a research bonus ,barren world for a manufactering bonus. Thats all I can think of for now  
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Reply #1 Top
Toxic world would have a medical bonus ,barren world could have a soldiering bonus or anything like that. Maybe the water world would contain some ruins for a research bonus ,barren world for a manufactering bonus.


neh, i don't think that would be nice, you will get those planets anyway cause you want the space to build on, and so automaticly you will than get your bonusses.

your idea could be that some planets, the PQ0 once will give those bonuses that you mentioned and nothing else, they cannot be builded on, or only buildings to get or increase the bonus.
for instance, a PG0 planet with a soldiering bonus, if you invade it, it will give 1% soldering bonus, you can BUY improvements so that it will give a max of 5% bonus or something?

though i doubt this will ever be implanted.

i do want something to do with the PG0 planets, make them habbitabel or something during midgame or so.
Reply #2 Top
The different planet inviroments are nice. I think there should be resources on those planets that you can find anywhere else Example. Toxic world would have a medical bonus ,barren world could have a soldiering bonus or anything like that. Maybe the water world would contain some ruins for a research bonus ,barren world for a manufactering bonus. Thats all I can think of for now


I'd like to see something similar to the implementation in MOO. Where less habitable planets are more likely to have manufacturing bonuses as they tend to be more rich on minerals, where as ocean and earth like planets have population growth bonuses and less production bonuses. Though this may be too ambitious as it'd require some vast changes to the planet sizes and types.

Reply #3 Top
I would support the idea of making PQ0 habitable. I also like Novaburst's idea.

There is one thing that I've noticed that doesn't really make sense. When I colonized a barren world an event popped up saying that those underwater research things have been found. I thing that the events should be limited as to what can happen on which planet.