INVADER-Mod GalCiv2 Full 7.0 for 1.31.049

7.0 for 1.31.049

http://www.cdgroup.org/forums/tbs/moo3/viewtopic.php?p=297#297
INVADER-Mod GalCiv2 Full 7.0 for 1.31.049
INVADER-Mod 7.0
(12.2MB)

*Finished intagrating 1.31 Changes.

*Re-added Miniaturization and Logistics.

*Un Nerfed Population, Un Nerfed Morale, Un Nerfed Economics

*Added Super Races.

*Re-Re-designed political partys (so that they make sense.)

Example:

Populists now have population growth

Mercantile now has economics

*Optimized for 1.31 Final

*Removed Dummy files 0kb

*all pre-built races in game now have 7-9-10 extra race picks to create super

races to own the player character...thats you!

*added ability to create a completely blank custom race template.

*added economic bonus for science buildings late game so they have some function

after all techs learned.

*Reblanced abilitybonus.xml

*Fixed Bug where invasions would cause lockups with the new Beta [1.3 Beta 2]

*Now fully compatible and easy to install with the 1.2 directory structure.

*Fixed bugs in abilitybonus.xml.

*Includes a current version of my own race the Krewrath.

INSTALL INVADER-Mod directory into:
C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods

Then goto option ans select : This is the INVADER-Mod 7.0 Full folder

Race Dir
C:\Documents and Settings\Administrator\My Documents\My Games\GalCiv2
Logos
C:\Documents and Settings\Administrator\My Documents\My Games\GalCiv2\Logos
Portraits
C:\Documents and Settings\Administrator\My Documents\My Games\GalCiv2\Portraits
23,675 views 19 replies
Reply #1 Top
I have updated the mod twice since then. But I have a current 7.0.2 uploaded to the metaverse library. I also am going to host it at the CDG group. 7.0.2 will include some last minute race change and English.str changes. It is a small Spreadsheet and Necessary graphics version only that is 2.09 Mb

First Upload Version of 7.0.2 2.00MB
Second Upload Version 2.06MB (7.0.3)
Third Final Upload to Metaverse and CDG 2.09MB (7.0.4 Which is now the new 7.0.2)

This is just for Me and Stardock to keep track of what I uploaded when/where.

(None of these versions have actaully reached the public nor were shared with the public yet.)
Reply #2 Top
INVADER-Mod GalCiv2 Full 7.0.2 Lite (Spreadsheets only) for 1.31.049

*Made a Lite version with Spreadsheets & Necessary graphics only for easier download (2.09MB)

*Added Super Races to Raceconfig.xml so races and default governments are loaded during play. (Lastnight.)

*Finished intagrating 1.31 Changes.

*Re-added Miniaturization and Logistics.

*Un Nerfed Population, Un Nerfed Morale, Un Nerfed Economics.

*Added Super Races.

*Re-Re-designed political partys (so that they make sense.)

Example:

Populists now have population growth

Mercantile now has economics

*Optimized for 1.31 Final

*Removed Dummy files 0kb

*all pre-built races in game now are super races to own the player character...thats you!

*added ability to create a completely blank custom race template.

*added economic bonus for science buildings late game so they have some function after all techs learned.

*Reblanced abilitybonus.xml

*Fixed Bug where invasions would cause lockups with the new Beta [1.3 Beta 2]

*Now fully compatible and easy to install with the 1.2 directory structure.

*Fixed bugs in abilitybonus.xml.

*Includes a current version of my own race the Krewrath.

INSTALL INVADER-Mod directory into:
C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods

Then goto option ans select : This is the INVADER-Mod 7.0.2 Lite folder.

Race Dir
C:\Documents and Settings\Administrator\My Documents\My Games\GalCiv2

[Updated]INVADER-Mod GalCiv2 7.0.2 Lite for 1.31.049 by S1Genocide
INVADER-Mod
Reply #3 Top
Next version Un-Nerfed main governments.

[TABLEALIAS DomGovernmentScreen]

[ReformGov] Reform Government
[Imperial] Imperial
[Republic] Republic
[Democracy] Democracy
[StarFed] Star Federation

[ChangeGov] Change Government

[Gov0] Imperial Government\n\nWith all the power held by a single ruler, the Imperial government will offer the least amount of trouble with rebellious star systems. Everyone obeys your rule, at the price of economic expansion.
[Gov0Good] Imperial Government\n\nBearing the weight of problems onto your shoulders, the Imperial Government allows you people to live an easy life. Star systems will be unlikely to separate from your kind leadership and morale should stay high. However, the fruits of economic well-being won't ripen until more say is given to individual planetary leaders.
[Gov0Evil] Imperial Government\n\nYour titanium grip holds your empire together. Tough rules and occasional displays of public torture keep your followers in line. Star systems will be easy to control, but riches won't come until power is more evenly divided throughout the systems.

[Gov1] Republic Government\n\nSome powers are given to planetary leaders, which increases productivity. There is also a slight possibility of planetary rebellion.
[Gov1Good] Republic Government\n\nSome powers are given to planetary leaders, which increases productivity. There is also a slight possibility of planetary rebellion.
[Gov1Evil] Republic Government\n\nSome powers are given to planetary leaders, which increases productivity. There is also a slight possibility of planetary rebellion. Which we can "deal" with if necessary.

[Gov2] Democratic Government\n\nA majority of issues are dealt with by the planetary systems. Being able to govern themselves raises the level of production, but keeping the people happy will become even more difficult.
[Gov2Good] Democratic Government\n\nA majority of issues are dealt with by the planetary systems. Being able to govern themselves raises the level of production, but keeping the people happy will become even more difficult.
[Gov2Evil] Democratic Government\n\nA majority of issues are dealt with by the planetary systems. Being able to govern themselves raises the level of production, but keeping the people happy will become even more difficult. They'll stay in line if they know what's good for them...

[Gov3] Star Federation\n\nStar systems are given free rule. Productivity soars, but morale will prove key in keeping the planets from breaking away from your empire.
[Gov3Good] Star Federation\n\nStar systems are given free rule. Productivity soars, but morale will prove key in keeping the planets from breaking away from your empire.
[Gov3Evil] Star Federation\n\nStar systems are given free rule. Productivity soars, but the morale of your subjects will be the key to keeping planets from breaking away from your glorious empire.

[GovBonuses0] Economic Bonus: 5%\nIndustrial Bonus: 5%\nResearch Bonus: 5%
[GovBonuses1] Economic Bonus: 20%\nIndustrial Bonus: 15%\nResearch Bonus: 10%
[GovBonuses2] Economic Bonus: 40%\nIndustrial Bonus: 35%\nResearch Bonus: 20%
[GovBonuses3] Economic Bonus: 80%\nIndustrial Bonus: 65%\nResearch Bonus: 30%


These are now standard settings for INVADER-Mod.

[Imperial] Imperial
[Republic] Republic
[Democracy] Democracy
[StarFed] Star Federation

[GovBonuses0] Economic Bonus: 5%\nIndustrial Bonus: 5%\nResearch Bonus: 5%
[GovBonuses1] Economic Bonus: 20%\nIndustrial Bonus: 15%\nResearch Bonus: 10%
[GovBonuses2] Economic Bonus: 40%\nIndustrial Bonus: 35%\nResearch Bonus: 20%
[GovBonuses3] Economic Bonus: 80%\nIndustrial Bonus: 65%\nResearch Bonus: 30%

Heres a picture example of all governments, political parties, and ethics working together un-nerfed but balanced.


Reply #4 Top
INVADER-Mod GalCiv2 7.0.4 Lite (Spreadsheets only) for 1.31.049

*Un-Nerfed Main Governments.

*Re-made Planetimprovements.xml

INVADER-Mod GalCiv2 7.0.4
Reply #5 Top
I dont know if i missed it somewhere, but is there a website or something that i could go to to see the pictures of your ships? although the one you have on the cover of your mod looks pretty sweet.
Reply #6 Top
I dont know if i missed it somewhere, but is there a website or something that i could go to to see the pictures of your ships? although the one you have on the cover of your mod looks pretty sweet.


I've only done one set of ships the Terran/Human set so far. I'll get a screenshot up.
Reply #7 Top

Reply #9 Top
should i be downloading this "lite" mod stuff on top of my "full"...love this mod by the way!


Yeah you should download full then update with a lite version.
Reply #10 Top
INVADER-Mod GalCiv2 8.0 Full for 1.31.049

*Un-Nerfed Main Governments.

*Re-made planetimprovemnts.xml

*Added Super Races to Raceconfig.xml so races and default governments are loaded during play. (Lastnight.)

*Finished intagrating 1.31 Changes.

*Re-added Miniaturization and Logistics.

*Un Nerfed Population, Un Nerfed Morale, Un Nerfed Economics

*Added Super Races.

*Re-Re-designed political partys (so that they make sence.)

Example:

Populists now have population growth

Mercantile now has economics

*Optimized for 1.31 Final

*Removed Dummy files 0kb

*all pre-built races in game now have 7-9-10 extra race picks to create super races to own the player character...thats you!

*added ability to create a completely blank custom race template.

*added economic bonus for science buildings late game so they have some function after all techs learned.

*Reblanced abilitybonus.xml

*Fixed Bug where invasions would cause lockups with the new Beta [1.3 Beta 2]

*Now fully compatible and easy to install with the 1.2 directory structure.

*Fixed bugs in abilitybonus.xml.

*Includes a current version of my own race the Krewrath.

INSTALL INVADER-Mod directory into:
C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods

Then goto option ans select : This is the INVADER-Mod 8.0 Full folder.
Race Dir
C:\Documents and Settings\Administrator\My Documents\My Games\GalCiv2
Logos
C:\Documents and Settings\Administrator\My Documents\My Games\GalCiv2\Logos
Portraits
C:\Documents and Settings\Administrator\My Documents\My Games\GalCiv2\Portraits
Ships
C:\Documents and Settings\Administrator\My Documents\My Games\GalCiv2\Ships
INVADER-Mod GalCiv2 8.0 Full for 1.31.049
Reply #11 Top
Bumping this because this is an excellent mod...dont get me wrong, i luv them all, but this mod is unique in many ways...more of a game play modification than appearance/theme....anyway, I await next update

Reply #12 Top
Bumping this because this is an excellent mod...dont get me wrong, i luv them all, but this mod is unique in many ways...more of a game play modification than appearance/theme....anyway, I await next update


Next update is coming soon. Current version 8.0 runs "ok" with 1.4

INVADER-Mod 10.0

*Rebalanced abilitybonus.xml (Yet Again)

*Finished intagrating 1.40X.053

*Finished intagrating 1.40RC2.052

*Finished intagrating 1.40RC1.051

*Made compatible with but does not contain (Planets Mod.)
(Use INVADER-Mod xml files instead.)











Reply #13 Top
Hmm not banned but they removed my INVADER-Mod 10.0 post wonder what I did now. Well besides being a Leftist Looney.
Reply #14 Top
Hmm not banned

I know it's none of my business, but I did notice your post and Brad's response over on JoeUser. Assuming that you do enjoy the game and would like to keep posting here, I think you'd have to consider yourself lucky.

As Marcathonas once said, this isn't a Democracy it's a Bradocracy.

I hate to admit it, but my personal political beliefs are far closer to yours than to Brad’s. However, using words like stupid, racist and nazi (from the Hugo Chavez thread) is just hateful and does not endear yourself to even those who might otherwise share your point of view.
Reply #15 Top
any news about this yet? why yank a portion of someones work and not all of it? i dont get this.... but i wanna play that new version.
Reply #16 Top
any news about this yet? why yank a portion of someones work and not all of it? i dont get this.... but i wanna play that new version.


Its called being a sore loser. Its called telling people to go to Joe User to discuss politics then ban them on Joe and GalCiv and disable there serial and remove there lateset mod post.

Thats what it is.

Heres the latest mod for you to download. Mark this in your favorites I will continue to update. Because they might remove the post.

Forum


INVADER-Mod 10.0 for 1.40RC1.051 - 1.40X.053
Reply #17 Top
Huge file = Downloading hard time


Is it full?
Reply #19 Top
game crashes.


If you are getting game crashes on startup. Delete StarTypes.xml in

C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\INVADER-Mod\Data

I'll fix it in the next version.