Three things about 1.three....

Firstoff.... Thankyou ! I have really enjoyed playing all the way through the betas...

I especially appreciate the return to the stability of the 2nd beta, as well as a much improved AI.

I do have three things that are frustrating though...

1st- As documented in other threads, the end of turn does not change the turn button green. Upon reloading a new save game, it was green for the first turn... I got all excited but alas, it never again turned...

2nd- The dreaded blue trapazoid of death in the mini map. I have had it happen three times so far, 2 were in the turn right after a cultual defection and the other the turn after a random event. ( so an so killed leader on such and such... ) Every instability, glitch or crash has happened right after one of these things in every game I've played. Is there a way to turn them off????

3rd- And most frustrating... when I have 4 constructors done and want to use the launch all in orbit under the "dropicons", the game will go to the last one launched and promptly forget about the other three. This means having to either manually launch all of my ships, or fish around the map looking for the little buggers sitting next to their planets. This used to work perfectly, and is new to this incarnation of the game. It really defeats the purpose of launching all ships at once, and was a feature I used ALOT. I am saddened at it's passing.

On the positive side....

I am in a game where all of the weapons types are being utilized, and the Thalens even pulled a fast one and changed up to throw everybody off just like a human player would.

While I still see the occasional retarded placement of planet facilities, overall has been a huge improvement over previous versions. I think in reality although they may seem odd to us, the computer looks at a world and says "I need science", and reguards what it needs over what type of planet and what bonus tiles are there.

I also like ( well, really dislike I should say... ) that the AI no longer sit on their heels and wait. Not only are they more aggressive, but they act like they want something.

Lastly the "un"timely random event that always seems to happen when things get a little stagnant definitely helps to keep you on your toes....

Thankyou all for actually giving a crap about your game !!! I have Civ4 and the C4 expansion pak... and I must say they make very nice paperwieghts....
10,383 views 16 replies
Reply #1 Top
1st- As documented in other threads, the end of turn does not change the turn button green. Upon reloading a new save game, it was green for the first turn... I got all excited but alas, it never again turned...


what are you talking about? I've never had a green turn button, not even a green one on the end of the turn.

Reply #2 Top
what are you talking about? I've never had a green turn button, not even a green one on the end of the turn.


Thats probably cuz you still have moves on some of your ships, you need to either use the remaining moves, or skip the movement points. Ive had this on all updates, Original 1.0, 1.0x, 1.1, 1.2 and I plan to have it on 1.3, havent upgraded yet cuz I got an ongoing game on a Large Galaxy, and honsetly, 1.2 runs sluggish, and Ive read threads about 1.3 running very sluggish , so Ill wait a while to see what fixes stardock comes up with.

And dont start sayin upgrade your drivers, or upgrade your hardware, cuz I have a fine computer with everything up to date.

AMD2600 XP
2 Gbs 3200 (400)
40Gb HD 7200RPM
80Gb HD 7200RPM
120Gb HD 7200RPM>>>Main System(Windows XP)
GF6800 GT with latest Drivers(91.31) Planing to update to 91.47 in a couple of Hours
Audigy 2 ZS with latest drivers
2Gbs of Swap File

So Im Really Fine

Monc34
Reply #3 Top
Thankyou all for actually giving a crap about your game !!! I have Civ4 and the C4 expansion pak... and I must say they make very nice paperwieghts....


Thank God For newgroups and www.newzbin.com , I get all the things I think I shouldnt pay for over there. Its Obvious that GalCiv2 HAS my respect, and will always, and if you guyz release 4 expansions, Ill buy them all.    
You guyz got my money, dont worry
  

Monc34
Reply #4 Top
That's how I got into the game But it was such a quality game and I respect a good company that respects us so I went and bought the game.
Reply #5 Top
what are you talking about? I've never had a green turn button, not even a green one on the end of the turn.


Thats probably cuz you still have moves on some of your ships, you need to either use the remaining moves, or skip the movement points. Ive had this on all updates, Original 1.0, 1.0x, 1.1, 1.2 and I plan to have it on 1.3, havent upgraded yet cuz I got an ongoing game on a Large Galaxy, and honsetly, 1.2 runs sluggish, and Ive read threads about 1.3 running very sluggish , so Ill wait a while to see what fixes stardock comes up with.


I'm having no issues with slowness on 1.3, except for late game when there are alot of ships and stuff as it slows down a little bit, that part is probably partly dependent on the system.

As far as the green turn button, I have no idea, maybe its related to my options settings since I haven't seen it, even when I know my ships have no moves left.
Reply #6 Top
Do you hit the find button a lot to find wich ships have moves??
If not, use it, if you do, and the all the ships have moved, ask kyro or frogboy or post a thread with the tittle "No Green Turn Button, EVER"
Post the debug.err on that thread you make
Im pretty sure they'll go there and check it out.


Hope I help you out mate, Good Luck  

Monc34
Reply #7 Top
I have not gotten far enough into a 1.3 game yet to get the dreaded minimap repaint issue, and I am sorry to hear it is still present.

FYI, you can get around it by restricting the game to a single CPU.

I have noticed that the next ship is no longer selected, and it is a real pain like the OP said.

The green turn button issue does not bother me so much. It is cosmetic and does not effect my game play. But little bugs like that should not have turned up in a "final" version.

With the problems the last beta had I said, and I'll say it again, the release date for the final update was set way too early. There should have been at least 1 more beta to make sure those problems had been worked out and new one had not snuck in (as they obviously have).

So now we have a "final" that is really just another beta version with problems all its own.

C'mon, devs, beta test until the beta is solid, then use that beta for the final version without changing a thing. It makes no sense any other way, and way more sense than how you did it this time.
Reply #8 Top
With the problems the last beta had I said, and I'll say it again, the release date for the final update was set way too early. There should have been at least 1 more beta to make sure those problems had been worked out and new one had not snuck in (as they obviously have).

So now we have a "final" that is really just another beta version with problems all its own.

C'mon, devs, beta test until the beta is solid, then use that beta for the final version without changing a thing. It makes no sense any other way, and way more sense than how you did it this time.


Im Pretty sure they released it cuz they were sure they had it down pat. Remmember, there are a LOT of computer configurations out there, it maybe that there werent that many ppl testing the end product in the first place, and this way the "FINAL" version gets out to every1, and then EVERY1 gets to be a beta tester, this way they will get Debug.err reports faster, and in more numbers, so they'll have more data to work on, and in the end, make a better patch. Just think that instead of being "final" its just another beta, like 1.3XZ, or something in that nature, you get me, right??  


Anyways, Im pretty sure that by the 3rd week of september, it will REALLY be final, but it never is final, cuz like I sayd be4 in another thread, it never ends, as long as Stardock has money, as long as they can pay programmers, it'll continue, 1.4 will have its own problems, just like any other patch, and then they'll need more time to fix THAT 1, and so on, and on , and on. You get my drift , Right?



Monc34

Reply #9 Top
AFAIC, they can pop out as many updates as they like. If there is an overlooked problem with 1.3, do a 1.31 then a 1.32, etc. Doesn't bother me at all. It takes me all of about 5 minutes to download and install an update.

Reply #10 Top
AFAIC, they can pop out as many updates as they like. If there is an overlooked problem with 1.3, do a 1.31 then a 1.32, etc. Doesn't bother me at all. It takes me all of about 5 minutes to download and install an update.


Exactly, as long as ppl keep buying windowsblinds and GALCIV 1 & 2, we'll be fine, just praise all the hard work theyv'e put into this for FREE, and they dont stop!!!

that is just INCREDIBLE, AFAIK, moo2 didnt get more than 2-4 updates, that was IT!!


Monc34
Reply #11 Top
Yes I get your drift. And I don't really agree with it.

Stardock seems to have gotten out of the drift though.

This minimap issue has been around since 1.2.
And, the way to avoid it is to restrict the game to a single CPU.
And, Stardock devs do not even have a dual to work with to find and test for this problem.
Why can't one of the devs get a Pentium D machine in there? They are not THAT expensive.
It is clearly a problem with how the game handles multiple cpu's, and multi-cpu support is built in to the game. So, why don't they have at least some of the devs working on a multi-cpu machine? But Cari told me they don't have them.

So many little problems have cropped up in the release version of 1.3 that could have been taken care of if they had released it as a beta first. The minimap, the farm bonus tiles, #3 of the OP, the turn button.

They rushed it out too soon, period.
Reply #12 Top
Most of the problems that you guys have i'm guess is either you system, drivers, or video card... I have a pretty much brand desktop, and the game plays fast, smoothly, and has never frozen or crashed. I have played it on a sony viao laptop with 512MB of ram (ran so slow...took like 10mins to load a save) and found out thats not even close to amount of ram the game actually likes to use, about 700MB.
Reply #13 Top
Most of the problems that you guys have i'm guess is either you system, drivers, or video card... I have a pretty much brand desktop, and the game plays fast, smoothly, and has never frozen or crashed. I have played it on a sony viao laptop with 512MB of ram (ran so slow...took like 10mins to load a save) and found out thats not even close to amount of ram the game actually likes to use, about 700MB.....

Welp... my system is near new with 2 gigs of ram, 256 meg vid card, 2.8 dual core intel with 800 mgz front side bus... If the game can't run right on this system, there's a problem. I under stand the dual/single core issue, but the problems I have happen reguardless of how I run the game. ( single or both cores involved. ) All of my drivers are updated as of last week. So... any more "guesses" ????
Reply #14 Top
antracer, we have very similar systems.
Most of the new problems have been taken care of in 1.3A, which was released earlier this evening. The turn button turns green at the end of the turn and the focus and selection snaps to the next ship again.

Welp, that's funny. Right, of course, but funny. One of the only differences in our basic systems is that I have 3GB of ram now, although it came with 2GB. And I have been a tech long enough to know the value and necessity of keeping ones drivers up to date.

The only problem that seems dual-core/HT related is the minimap repaint issue. The others were things introduced in 1.3. I have not taken the time to see if the farm bonus tile bug was fixed in this update, though. I hope so.

I have been rather too hard on the devs about this lately. They fixed it up quickly and it is a very good update overall. They have taken care of the crashing problem I suffered from in those last couple beta's as well. The game is back to being its usual stable self.

My apologies to the devs.
Reply #15 Top
Well my point is right, they do work their ass off Ill giive them that.

      

Dont forget to buy Dark Avatar, we nee to keep them paid!!    

Monc34
Reply #16 Top

We interupt this thread to bring you an important "update"....

As of 1.3A, Numbers 1 and 3 from the OP are taken care of... These guys keep finding new ways to amaze me. I have NEVER had a program that was taken care of by the people who made it like this one has.

Hats off to you all ! Oh, wait... where'd I put my hat....