Do I suck...

or is Cripping on Medium a tough game

I've tried the Yor twice, and Arceans twice. But can't beat a medium galaxy on crippling yet. I turn up the difficulty everytime I win, and I must be missing something.

I play on smaller galaxies cause I like the quicker games.

I play with 4 random opponents without randomizing the intelligence. The Intensive Algorithms is on. Tech trading is on, minors are on.

Thanks for the help, I spent some time searching the forums and got some help but just looking to see if anyone else finds it hard.

Edit: I always find that one civ gets way ahead in tech, and I get in debt in early game even with the occasional 2500BC anomaly. Do I expand too much too early. The last game I got so far behind financially I was down to 34% production to keep afloat. Its hard to come back from that kind of disaster.
10,044 views 19 replies
Reply #1 Top
Medium maps are only 5x5 sectors I believe that is pretty small -- smallest I've played is medium 8x8 and i usually only do 3 oponents on that small of a map.

You can always choose abundant stars, planets and habitable planets to have more planets/civ. The smallest amount of planets/civ I would care for is 12.

As far as the economy falling apart early on -- that is always a problem-- a couple of possible helps

1: population growth ability bonus pick at start of game ( taxes are tied to pop)
2: low tax rate early on to keep morale at 100% to get pop growth doubled for 100% planetary morale. This speeds up getting to the population where taxes will keep your economy running.
3: don't buy too many factories/labs on colonies -- my rule is only buy em on 300% and 700% bonus tiles. I do try to buy a starport on each planet as I colonize it. And I don't stray from this even if my bank gets up to 7 or 8K harvesting anomalies.
(well maybe 1 or 2 100% bonus manufactoring tiles if I haven't gotten a 300%+ bonus tile after 10 or so planets)

If you are building factories on your planets as you colonize them , you could very well create more capacity than you can support.

I don't build planetary improvements till I'm done colonizing and then try to build up my planets at the same time. Factories first of course.

4: don't buy colony ships -- build em -- you should be able to get setup to build a colony ship every 2 turns on your homeworld.
This might not work on smaller maps where there are too few planets/civ -- prob just have to buy colony ships for the rush.
5: practice the start of the game a little and try a few different strategies to see how they work.
6: Cheese -- hit Control-n till you get 300% production and research bonus tiles on your homeworld. If you have a good strategy this is not necessary but would definitely help the colony rush -- especially if there are not a lot of planets/civ in the game.

Those are some general suggestions that might help -- obviously there are a lot of details you'll have to fill in.
Reply #2 Top
kblore, why buy the starport rather than just build it? I know it's an inexpensive building, but it's still costing you 80BC extra to buy rather than build, and it only takes 2 or 3 turns (slider depending) to build.
Reply #3 Top
kblore, why buy the starport rather than just build it? I know it's an inexpensive building, but it's still costing you 80BC extra to buy rather than build, and it only takes 2 or 3 turns (slider depending) to build.


Because I have SP% set to 0%, MP% set to manufacture a colony ship every 2 turns on my homeworld and the rest to research%. I like getting a little research done. If I was to use focus to get the starport it would take 10 turns or so I think. The colony ships and/or constructors I get off the planets even without factories seem to be just about right for the planets/civ games I like. And I usually get 2 or 3 planets with 300% production bonus tiles which seem to help just enough too. Also with my aggressive use of survey ships, I usually have just enough cash to afford them.

I do realize that there are other strategies that work just fine and probably even better than mine. That's why I like to suggest trying out different strategies.

Actually I've been considering not buying the starport on the last 7 or 8 planets I colonize to save even more cash -- the MP should go back into the treasury. But that's sort of an extremely refined strategy point.

Also, and I hate to admit this, but I didn't really understand all that stuff about what happens with MP or SP when they are not actually building something -- until recently. So I thought I was paying for that MP without doing anything if I didn't have a starport. I'm a slow learner.

Reply #4 Top
Another thing which eases the mandatory cash-crunch is to sell off minor techs to other races. It can be quite lucrative.

Not only does it assist your treasury until your initial expansion is up and running, you can also sucker the other races into a specific line of weaponary/defenses (while slowly focusing in another area), and keep the less-evolved races from being swallowed too early in the game. It also seems to improve your relations with everyone.
Reply #5 Top
I had the same problem when I tried a game on crippling and I ended up with my slider literally set at about 5% production. It was brutal. I think I pulled through it at the end with some agressive trading and eventually my taxes caught up with my production but I was too far behind by then and got wiped.

The 2nd time I played a heavy economic/diplo civ (modified terrans with 30 econ and federalist) and was sort of keeping up but in the end got totally outclassed by the Yor who got set on a much higher intelligence and already wiped out 2/3 of the map.

Throttled back down one difficulty level after that
Reply #6 Top
The last game I got so far behind financially I was down to 34% production to keep afloat.


How did the financials compare with the AI's? If your economy (in BCs) was comparable to your opponents', it means that you may be overbuilt some and maybe too spread out so that you don't have concentrated manufacturing ability (research doesn't have to be concentrated to get stuff done). If so, this sounds like you may be in a "paper tiger" situation - needing to buy time for the economy to come into itself and put on a good front to keep the AI's off your back. (Otherwise known as being "rush bait").

You don't want to be at 100% production and a huge cash flow either - that means you are underbuilt and while you can buy ships and improvements, your base economy isn't expanding.
Reply #7 Top
Thanks for the help.

I'll try and keep the population happier so they don't leave, which is why I struggled last game. Buying too many improvements probably screwed me early, they cost money to maintain.

I can see it's going to take a certain feel, trying to balance the economy and everything else.

Thanks again
Reply #8 Top
Repeat after me, "I do not suck, I do not suck." All kidding aside, this game can be very hard at higher difficulty levels. It took me a lot of games to learn how to play it to the fullest. You just have to learn the tricks. There are a lot of them. Keep playing and you'll find them.

Reply #9 Top
I've been reading over all of these "strategies" so to speak and my main question is do they have a reference manual anywhere that shows what exactly an overall strategy should be? For instance, where kblore mentions not buying anything and striving for a 300% bonus tile, I am assuming obviously that the bonus is for the planet. So as a whole, are all the planets cumulative? Or is it that a 300% bonus tile on one planet would in effect be like three seperate factories on three seperate planets? Possibly sitting on 100% bonus tiles themselves of course. I know what I ask is kind of stupid but there are just certain things that I can't wrap my head around when it comes to figuring out financial strategy within this game. I probably haven't worded this right but if anyone thinks they know what I am getting at, let me know.
Oh and yes, still love the game but experiencing freeze ups after a couple of turns now. Damn these bugzzzzzzzzzzz!!!!!!!!
Reply #10 Top
Hehe, there's still a few things I can't wrap my head around either. But you don't have to know every little detail of the game to play it. Some of the stuff just isn't that important. With money, make as much as possible. If a planet isn't set up to build ships, it should be set up to make money. Running around half the planets as builders and half as money-makers works for me. I use a planet quality rule for that, lower PQ gets mostly stock markets, higher PQ gets mostly industrial sectors. That's later in the game, obviously if I'm talking about industrial sectors and stock markets.

Sorry to hear you're having problems running the game. It's pretty stable for me.

Reply #11 Top
What kind of computer sytem do you have? To all of you out there who have been able to fire this game right up and play without any real issues, what kind of systems do you people have? I really didn't think this game was all that when it came to being too demanding for a decent system but with all the probs I keep having I have to wonder. Are you guys using five thousand dollar gaming platforms or what?!?
Reply #12 Top
My system is probably middle of the road, I paid <$400. Includes a 3000+ AMD (I think thats 2.5 Ghz?) The video card is important mine is a Nvidia 6600GT, by no means the best but I've never seen a card related problem.
Reply #13 Top
For instance, where kblore mentions not buying anything and striving for a 300% bonus tile, I am assuming obviously that the bonus is for the planet. (etc)


The bonus tile (100%, 300%, etc)is only for the tile itself - a factory (if it's a manufactoring bonus) on a 300% tile acts as if 3 factories were there. If you mismatch the bonus type and improvement, you negate the bonus. Careful - you don't get the additional production or research for free... (the other bonus tile benefits are free).
Reply #14 Top
If you're finding you're having to reduce the overall spending slider from 100%, then you have almost certainly just built too fast. There's no hurry. A building costs exactly the same to maintain whether your spending is at 100% or 50% so ideally you want buildings to be finishing at exactly the same rate as your economy is growing to support their extra production at 100% spending. There's not even any point (in the ideal) putting down a starport unless/until you're actually going to start building ships with it that same turn.

In reality (I find anyway) if you wait 'til you're running at a surplus before you really start on your building, then your economy grows faster than your ability to put down new buildings to absorb the cash. That's what the starting bank is for...it allows you to get a few more buildings down than the early game economy can support so you're better able to keep pace with the growing economy once your populations hit the 2B+ mark. But just how much to put down in the early part is a careful balancing act. You'll get used to it with experience.
Reply #15 Top
Really dunno .. CAN SOMEBODY PLZ EXPLAIN HOW TO POST A NEW THREAD ON THESE FORUMS ?? ... THX in advance
Reply #16 Top
Other than the obvious overall strategy of to win the game, the beauty of GC2 is that there are lots of viable strategies that will work to win a game.

As for bonus tiles:
building a factory on a manufactoring bonus tile with a
100% bonus is like building 2 factories on that planet
300% bonus is like building 4 factories on that planet
700% bonus is like building 8 factories on that planet
That is how much production capacity you get -- of course you have to pay for using that manufactoring capacity.
But you only have maintenance for 1 factory.

It is probably easiest to see the bonus tile effects with the farming bonus tiles as there are no civilization or planetary bonus's to food production by farms.


I can see it's going to take a certain feel, trying to balance the economy and everything else.


I certainly play by feel myself -- but it helps to have a basic understanding of how the numbers work.

You just have to learn the tricks. There are a lot of them


Still finding new tricks all the time myself -- GC2 rocks!
Actually my suggestions are pretty good strategies but you'll probably find other strategies that work better for yourself pretty fast.

I got a comp system that is a bit old
Athlon XP 2800+
1 gig ram
GeForce FX5200 with 128 MB video card

Plays the game ok, but the video clips stutter a bit, the 1.3beta 3X has froze on me a couple of times but I just reloaded the game without any problem -- I have autosave set to save every turn.





Reply #17 Top
Ok, a big thanks to the help here, especially to Kblore.

I played a medium/crippling last night with Torians/Universalists. I tried to keep every colony except my home world at 100% morale. I did not build very many buildings at all early on. I got a couple of 2500BC anomolies so there were a couple of +morale buildings I bought to keep them at 100%. The others I just let build slow, my Social Production was <15%. My economy held steady throughout the expand phase. The +25% morale of Torians is a good boost.

I did drop down to three (random) opponents; Yor, Arcean, Human. This is the first game on any difficulty that my military has shown up as strongest on the graph. The game seems to undervalue my ships so I always figure I had half again as much power as showed on the graph. This time my military is at the top.

My population, there is no competition. Highest by far. I chose +30% and Universalist gives a +10%.

I'm walking away with this game, everyone, even the hostile Yor, are paying me homage as the super power. I did get lucky, I have an economy and a morale resource. And I have planets with +700% manufacture and research. I have had those in previous games though and I still lost.

It's good to be King

Time to move up the difficulty again.

Thanks
Reply #18 Top
6: Cheese -- hit Control-n till you get 300% production and research bonus tiles on your homeworld. If you have a good strategy this is not necessary but would definitely help the colony rush -- especially if there are not a lot of planets/civ in the game.


Just out of curiosity, will this set off a cheat flag if your playing a Metaverse game? I have always played with what I start with, for fear that it will.

Really dunno .. CAN SOMEBODY PLZ EXPLAIN HOW TO POST A NEW THREAD ON THESE FORUMS ?? ... THX in advance


At the very top right of the forums you will see " Create Post "
This will allow you to create a new post.
Reply #19 Top
maybe you have the same problem that I had, one day, I logged in and I enter my Empire forum, and I saw some replies, I wanted to reply too, but I couldn't, usually you need to get the message: "hello guest" and I'm not a guest, I'm registered, but it wasn't the problem, the problem was that I didn't get a message at all, it just had the last reply, no "add post"... then I thought it was a closed forum, but how can that be? I tried another and it was the same... then I tried to post a post about "why can't I reply?" but then I saw the post button is gone! and I can't do anything! so I went to SDC and I talked to the devs, and they helped me a lot. thanks to them and I can post here again... so if you have a problem, you should go talk to them in the chat, if you have SDC.

thanks again everybody!
-Master U