Random Event Frequency

I don't know if this has been asked before or not, but I just want to know if there is a way to increase the chance of a random event ocurring? I have been through all of the .xml files and can't find anything controlling that.
6,652 views 7 replies
Reply #1 Top
Nope.
Reply #2 Top
Shame...

Perhaps this will be something we can customise in Dark Avatar? I would love to see more random events...
Reply #3 Top
you can delete all the events and leave there only the event you want, then that's what will alwyas ocurr to ya..
Reply #4 Top
you can delete all the events and leave there only the event you want, then that's what will alwyas ocurr to ya..


But that's cheating and not very random...

I want more events good and bad events to happen, so I after deal with them in the game, spice things up abit, I would like to set up the game to have a random event approx. every 3 months.
Reply #5 Top
you can delete all the events and leave there only the event you want, then that's what will alwyas ocurr to ya..


But what I wanted was to just increase the chance of them occuring in general, not just a few specific events. But since it is not possible, I guess it's kind of a moot point.
Reply #6 Top
Why is it not possible? Why is it not possible to create new starbase types? To limit what can be modified is not supporting mods really. Why have part of your code hard coded and part of it in xml files? Would seem to me to be easier with it totally one way or the other.
The starbases for example, if I wanted to be able to create a morale starbase to go with the existing 3 now, why shouldn't I be able to by adding it to a GC2SBtypes.xml (or so) and set modules to alter stats for the morale of planets within range, the abilities are already set up and named, but you can not access them.
Problems like the extreme changes you made to the economy should be in a mod file(s) as well. To force people to use *your* idea on what is right and wrong is ...well... not really morale now is it? What makes a good game great is replayability, and replayability is based on game play being altered to the point where seldom can you say 'been there, done that'.
Give us options please, not hardcode, economy options should be in sliders in the game menu, sort of like the star abundunt/rare choices, economy low/high, morale low/high, that sort of thing.
Reply #7 Top
Problems like the extreme changes you made to the economy should be in a mod file(s) as well. To force people to use *your* idea on what is right and wrong is


The vast majority of the economy changes in 1.3 are just a matter of the various planetary improvements being nerfed. If you don't like it, you can just grab a copy of the 1.2 files and use them as you would a mod. You just can't play on the metaverse if you do that.