INVADER-Mod GalCiv2 Beta 6.0 for 1.30A.044

INVADER-Mod GalCiv2 Beta 5.0 for 1.3 Beta 3x Small Spreadsheets Only Version.

http://www.cdgroup.org/forums/tbs/moo3/download.php?id=222
INVADER-Mod GalCiv2 Beta 5.0 for 1.3 Beta 3x

*all pre-built races in game now have 9-10 extra race picks to create super races to "own" the player character...thats you!

*added ability to create a completely blank custom race template.

*added economic bonus for science buildings late game so they have some function after all techs learned.

*Reblanced abilitybonus.xml

*Fixed Bug where invasions would cause lockups with the new Beta [1.3 Beta 2]

*Now fully compatible and easy to install with the 1.2 directory structure.

*I re-did the political partys.

*Fixed bugs in abilitybonus.xml.

*Includes a current version of my own race the Krewrath.

INSTALL INVADER-Mod directory into:
D:\Program Files\Stardock\TotalGaming\GalCiv2\Mods

Then goto option ans select : This is the INVADER-Mod 5.0 Beta folder Spreadsheets only.

How to create a blank custom race template.

1. select custom race
2. select clear this will give you race picks (important)
3. got to abilities and hit "reset".
4. some abilites Stardock given will be left. (logistics 4 or 6, 25 Soldiering ect.)
5. goto each ability and check a box and uncheck a box logistics +4 check logistics 0 uncheck
6. for soldiering use the -25 +4 points checkbox to clear it. (any other random ability requires you to check, uncheck, any box but soldiering is a special case.)
7.Tada you now have a completely blank race template to creat your own race from scratch without any of the Stardock given bonuses.

INVADER-Mod GalCiv2 Beta 5.0 for 1.3 Beta 3x
WWW Link
6,550 views 4 replies
Reply #1 Top
Picture of blank custom race template only creatable with INVADER-Mod 5.0

Reply #2 Top
INVADER-Mod GalCiv2 Beta 6.0 for 1.30A.044

*Re-Re-designed political partys

Example:

Populists now have population growth

Mercantile now has economics

*Optimized for 1.3 Final

*Removed Dummy files 0kb

*all pre-built races in game now have 7-9-10 extra race picks to create super races to own the player character...thats you!

*added ability to create a completely blank custom race template.

*added economic bonus for science buildings late game so they have some function after all techs learned.

*Reblanced abilitybonus.xml

*Fixed Bug where invasions would cause lockups with the new Beta [1.3 Beta 2]

*Now fully compatible and easy to install with the 1.2 directory structure.

*Fixed bugs in abilitybonus.xml.

*Includes a current version of my own race the Krewrath.

INSTALL INVADER-Mod directory into:
D:\Program Files\Stardock\TotalGaming\GalCiv2\Mods

Then goto option ans select : This is the INVADER-Mod 6.0 Beta folder Spreadsheets only.
INVADER-Mod GalCiv2 Beta 6.0 for 1.30A.044
WWW Link
Reply #3 Top
If you get any lockups with my Mod or (anyone elses mod for that matter.)

If any mod you have crashes on spacecombat.

(CTD when attacking due to incorrect english.str)

goto C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\INVADER-Mod\Data
and delete your english.str file.

There are many mods that modify the strings directly so if you are having any other problems with ANY other mods this is the first thing to look for.
Reply #4 Top
INVADER-Mod 7.0 Full Coming Soon.

Finished intagrating 1.31 Changes.

Re-added Miniaturization and Logistics.

Un Nerfed Population, Un Nerfed Morale, Un Nerfed Economics.

Current work.
Compare: (<)D:\Documents and Settings\Administrator\Desktop\English.str (152462 bytes)
with: (>)D:\Program Files\Stardock\TotalGaming\GalCiv2\Data\English\English.str (153149 bytes)

27a27,28
> [NoTechsKnown] well, they currently don't know any techs, but once they do, we'll be the FIRST to know
>
297c299
<
---
> [NeedsMiniturization] * Needs More Miniaturization
344c346
< [Description10] By improving your Trade Ability, the about of money you receive from trade routes will increase considerably.
---
> [Description10] By improving your Trade Ability, the amount of money you receive from trade routes will increase considerably.
357,358c359,360
< [Description23] Strategy and Tactics can only get you so far. At some point, pure luck will play a roll in shaping your empire. An increased Luck Ability will help out in these situations.
< [Description24] Bravery is not only respected by alien races, but can also give your Soldiers the advantage when fighting a close land battle. Boost this by increasing your Bravery Ability.
---
> [Description23] Strategy and Tactics can only get you so far. At some point, pure luck will play a role in shaping your empire. An increased Luck Ability will help out in these situations.
> [Description24] Bravery is not only respected by alien races, but can also give your Soldiers the advantage when fighting a close land battle. This will make your worlds tougher to invade.
603c605
< [Esp_LowShipInfo] %s vessel '%s' currenlty has %lu our of %lu possible hit points and is currently heading towards '%s'.
---
> [Esp_LowShipInfo] %s vessel '%s' currenlty has %lu out of %lu possible hit points and is currently heading towards '%s'.
749c751
< [Event_PlayerDies] Meanwhile...\n\nThe %s have finally succumbed to the relentless power of the %s. Their last star system, %s has been taken over and occupation forces have arrived to set up a provisional government.\n\nThe %s have been defeated.
---
> [Event_PlayerDies] Meanwhile...\n\nThe %s have finally succumbed to the relentless power of the %s. Their last planet, %s has been taken over and occupation forces have arrived to set up a provisional government.\n\nThe %s have been defeated.
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< [DeleteShip] Are you sure that you wish to decommission the %s? (You will receive %ld bc.)
---
> [DeleteShip] Are you sure that you wish to decomission the %s? (You will receive %ld bc.)
> [DeleteMultipleShips] Are you sure that you wish to decomission the ships %s? (You will receive %ld bc.)
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< [ShipDefeated] %s defeated by %s %s.
< [ShipDestroyed] %s destroyed %s %s.
---
> [ShipDefeated] %s defeated by %s.
> [ShipDestroyed] %s destroyed %s.
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<
---
> [AITechVictoryWarning] The %s have the technology %s. They have almost secured a Technology Victory. We need to keep an eye on this.
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< [UpgradeStarbase] Do you wish to upgrade this starbase?
---
> [UpgradeStarbase] Do you wish to upgrade %s?
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< [StarbaseError_1.11] For navigational reasons, we cannot construct a starbase within 3 parsecs of another starbase (except for starbases mining a resource).
<
< [OverwriteShipDesign] Do you want to replace the "%s" design?
---
> [StarbaseError_1.11] For navigational reasons, we cannot construct more than 4 starbases in a given sector.
>
> [OverwriteShipDesign] Do you want to replace the "%s" design? (We recommend not using the same name for upgraded designs.)
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< [CannotDeleteComponent] This component has other components attached to it. Please remove all attached components before removing this one.
< [LoseDesignChanges] You will lose any unsaved design changes. Do you want to continue?
---
> [UnhideCannotNameSameAsComponent] You cannot name a ship the same name as an existing component. Please choose a different name.
> [CannotDeleteComponent] This component has other components attached to it. Please remove all attached components before removing this one.
> [CannotMoveComponent] This component has other components attached to it. Please remove all attached components before moving this one.
> [LoseDesignChanges] You will lose any unsaved design changes. Do you want to continue?
> [CannotOverwriteModShipType] You cannot overwrite a ship design mod. Please choose another name.
> [CannotDeleteModShipType] You cannot delete a ship design mod from this interface.
1261a1268,1269
> [InvalidRaceConfig] This race config is invalid. Use the clear button to restore the race config to the default version and re-create using the Customize Race screen. If you start a game with these settings, your metaverse game will be invalid.
>
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<
< [AreYouSureYouWantToQuit] A few more turns wouldn't hurt... are you sure you want to quit?
---
> [CantAutoAttack] Cannot find any targets in range. Cancelling auto attack mode.
>
> [AreYouSureYouWantToQuit] A few more turns wouldn't hurt... are you sure you want to quit?
> [AreYouSureYouWantToRetire] Are you sure you want to retire?
>
> [DeleteCustomRace] Are you sure you want to delete the custom race %s?
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< [GovBonuses0] Economic Bonus: 0%\nIndustrial Bonus: 0%\nResearch Bonus: 0%
< [GovBonuses1] Economic Bonus: 25%\nIndustrial Bonus: 25%\nResearch Bonus: 25%
< [GovBonuses2] Economic Bonus: 50%\nIndustrial Bonus: 50%\nResearch Bonus: 50%
< [GovBonuses3] Economic Bonus: 75%\nIndustrial Bonus: 75%\nResearch Bonus: 75%
---
> [GovBonuses0] Economic Bonus: 0%%
> [GovBonuses1] Economic Bonus: +10%%
> [GovBonuses2] Economic Bonus: +20%%
> [GovBonuses3] Economic Bonus: +30%%
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< [Description20] Planet %s will be the home of a Galactic Prison. Using inmates as workers, production on the planet will triple, as long at the prisoners don't riot.
---
> [Description20] Planet %s will be the home of a Galactic Prison. Using inmates as workers, production on the planet will double, as long at the prisoners don't riot.
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< [Description28] Owning a starbase in someone else’s sector will cost that race %ulbc weekly per starbase.
---
> [Description28] Owning a starbase in someone else’s sector will cost that race %lu bc weekly per starbase.
1929c1942
< [AnomalyDescription6] Anomaly Class: Civilization Graveyard\n\nRemains of a once great civilization... sometimes rich with technology... sometimes the home of lurking space monsters.
---
> [AnomalyDescription6] Anomaly Class: Civilization Graveyard\n\nRemains of a once great civilization... sometimes rich with technology.
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< [13_Message] Polls show that %s has an approval of %d percent. Under a Galactic Republic, Democracy, or Federation Earth's colonies gain increasing amounts of say in the senate which makes it harder for our leader to maintain a majority in the senate. Things are currently looking favorable for the %s.
---
> [13_Message] Polls show that %s has an approval of %d percent. Under a Galactic Republic, Democracy, or Federation, %s's colonies gain increasing amounts of say in the senate which makes it harder for our leader to maintain a majority in the senate. Things are currently looking favorable for the %s.
2373a2386
> [InvalidFileName] Filename contains invalid character. Invalid characters are < > : \" / \ % ? | .
2626,2652d2640
< // logistics 28
< [A28_Option0Text] Advanced
< [A28_Option0Bonus] 10
< [A28_Option0Cost] 1
< [A28_Option1Text] Skilled
< [A28_Option1Bonus] 20
< [A28_Option1Cost] 2
< [A28_Option2Text] Expert
< [A28_Option2Bonus] 30
< [A28_Option2Cost] 3
< [A28_Option3Text] Master
< [A28_Option3Bonus] 40
< [A28_Option3Cost] 4
<
< // miniaturization 29
< [A29_Option0Text] Advanced
< [A29_Option0Bonus] 10
< [A29_Option0Cost] 1
< [A29_Option1Text] Skilled
< [A29_Option1Bonus] 20
< [A29_Option1Cost] 2
< [A29_Option2Text] Expert
< [A29_Option2Bonus] 30
< [A29_Option2Cost] 3
< [A29_Option2Text] Master
< [A29_Option2Bonus] 40
< [A29_Option2Cost] 4
2882a2869,2872
> [Race6] Free Trade Confederation
> [Race7] Union of Drath
> [Race8] High Thalians
> [Race9] Iconian Reformate


Got INVADER-Mod strings to work today without spacecombat bug.