stargates
from
GalCiv2 Forums
when looking at the intro move it baseacly says stargates are dumb altho if other races had stargates theay obviesly must of had hyperdrive becaus stargates are more advanced than hyperspace and stargates should still be avalable so trade and sending ships to the homeworld for backup are easier
i whant to make this mod my self mut (and this is a really big BUT)
I HAVENT GOT A CLUE HOW TO MAKE MODS
so can enyone help
i whant to make this mod my self mut (and this is a really big BUT)
I HAVENT GOT A CLUE HOW TO MAKE MODS
so can enyone help
I think the reason they dont add jumpgates is the fact that by the end of the game your pretty much guaranteed to be able to cross the biggest map in about 5 turns (more like 3 if you have enough engines). Also I belive the designers probably figured stargates would just screw everything up as far as the AI goes. Once stargates are available the AI would need to watch for these and try to counter them as well as ordinary ships. The point is that there really wouldn't even be a point for individual ships any longer, you could just build a giant fleet of ships that move 1 parsec per turn and use stargates to move them anywhere on the map Example:Turn 50: Your fleet of 12 dreadnaughts, 30 battleships and 50 cruisers is sitting defending your home planet. Turn 51: Your fleet is now in orbit of the enemy homeworld and destroys the weak (compared to that fleet) defense fleet. Turn 52: Enemy Homeworld now under your control. Main enemy fleet reaches one of your worlds. You send your fleet to that world and stomp the enemy.
i wish i had the know how to do all of that haha but its all just a idea