Adding a Weapon

I want to be able to add some small weapons (AKA: Phaser II or Phaser III from Star Fleet Battles). I want these weapons to do 1 point of damage and be the lowest possible cost. I want this technology to be available when Plasma III beam weapons are available.

I tried editing the GC2Types.xml file but either I did it wrong or put it in the wrong mods folder. I tried to implement this change in an already ongoing game. Is this possible? I added a new catagory of weapon "SecondaryBeams" with the changes noted above.

My purpose is to (1) add secondary Beam Weapons Ala SFB, (2) Fill a ship out if it has just 1-2 points remaining and (3) Add some beam weapons with a different SFX than its main beam weapons.

Thanks in advance for any help.

9,080 views 6 replies
Reply #1 Top
see Cari's modding guide in the modding forum
Reply #2 Top
You need to start a new game for any data changes to take effect, since most of that is saved in the save game each time.
Reply #3 Top
most of the data. you can change planet maps and the game will read it.
Reply #4 Top
Also, new weapons will have to be put in both the GC2Types.xml file, as well as the TechTree.xml file.

If you add a new category you will have to choose a tech branch off point (in TechTree.xml) and make that as the requirement for the branch of the new weapon(s).
Then you define the weapon capabilities in GC2Types.xml.
Reply #5 Top
you can't add new category?! it's only engine, defense, weapons, support, sensors and modules. you can't add something like tector beams!?
Reply #6 Top
Thanks for the responses. I recently had an eye operation and reading long docs is something I'm not up to. You answered some of my main qustions.