Mind Control Center Bug

There is a bug with the Mind Control Center for evil civilizations. It is supposed to make other civs more likely to culturally convert to you, but I have seen no effect. Also, the Secret Police Center is useless as it gives only a 20% happiness bonus to the planet you build it on.
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Reply #1 Top
The mind control center is a known issue since 1.0 (the effect is not in the game, so it defaults to granting a 100% economy bonus--very handy in it's own right).
Reply #2 Top
The mind control center is a known issue since 1.0 (the effect is not in the game, so it defaults to granting a 100% economy bonus--very handy in it's own right).


Thanks, are there any known plans to either fix it, or change the text? (Preferably the former though.)
Reply #3 Top
The mind control has a 100% ability bonus but not ability type field in the xml. This means that it defaults the 100% to the first ability type 0, which is economics. If you want to change it, go to the xml file, add the field for ability type and set it to one that you want. Not sure if setting this to type 9 (influence) would make it closer to what it was suppose to be or not.
Reply #4 Top
Also, the Secret Police Center is useless as it gives only a 20% happiness bonus to the planet you build it on.


It is supposed to add 20% to *base* approval, ie unmodified by population size like the high quality planet bonus. This would make it nearly twice as effective as a VR center on a 25B+ planet.

So it's not useless *in theory*. However, it is useless in practice 'cos it's bugged and adds that 20% like a building!

Reply #5 Top
So it's not useless *in theory*. However, it is useless in practice 'cos it's bugged and adds that 20% like a building!


Not according to Stardock. I asked several times about it being fixed, and they said it was a feature, and that "if I dont like it, I shouldnt build it..."

Reply #6 Top
Well, Stardock can be quite stubborn in claiming that bugs aren't bugs but they usually come around after a while.
Reply #7 Top
Not according to Stardock. I asked several times about it being fixed, and they said it was a feature, and that "if I dont like it, I shouldnt build it..."


There is absolutely no way in hell an extremely expensive building that requires research which is worse than one you can build immediately can be described as an intended feature.

Interestingly, the planet improvements file contains a commented out line which (I think...modding skills aren't great) would make it add to the base instead, along with the comment "Not sure if I should fix this or not"

Yes. You should.