New troop recruitment methods

One thing that has bothered me in GalCiv2 has been how troops are recruited directly from your planet's population pool without as if they were ready made soldiers. Also, when your planet becomes invaded, you defend with your normal population of citizens. My idea is to start dividing a planetary population into a civilian population and a professional soldier population.
You could create a planetary building that converts civilians into soldiers. Then if your planet is attacked you could choose to defend with either trained soldiers or consripts (your untrained civilain population). Balance things by giving civilians a advantage penalty when attacking or defending to reflect their lack of training.
What I like about the idea is that it reflects the way most states train their militaries now a days while and also stops important planets from being depopulated during attacks. After all, when states conquer territory they go after military objectives first, then they tax the surviving civilian population (or you can enslave them if you're the Drengin ).
2,025 views 3 replies
Reply #2 Top
Stop looking for realism.
500M of your troups land on a strange alien planet and then a few weeks later there are 5B of them. I know all the guff about taxpayers evading taxes... Apparently you only need to feed the taxpayers the indigenous population (all those non taxpayers) seem to live on ice or rocks.

Reply #3 Top
I've brought this up before with some further ideas: enslaving other civs vs genocide

I think the more important issue is not abt how much realism to put in play, but rather HOW FUN can we make the gameplay be using mechanics geared towards our choice of realism/unrealism. i.e., if we do it right, the game can be very fun whether it is very realistic or so much flung out in absurdity... and vice versa.