Transports with Guns

In one of my recent games I built a transport that was equipped with beam and missile weapons so that I could kill ships in orbit and then invade with the same ship (or at least keep killing ships until defenders get there so I could do it in the same turn). But when I tried to attack ships in orbit, nothing happened. I assume that the game thought I was trying to invade the planet, which was impossible with ships in orbit. I tried several things but nothing worked. Is there a way to do this, or is this a glitch?

~Nero
10,471 views 15 replies
Reply #1 Top
It is a lot cheaper to fleet together unarmed transports with warships, which does the same job you are trying to do without losing the expense of the weapons when you lose the transport ship during the invasion.
Reply #3 Top
Yeah, I figured that. In this game I just already had a transport near an enemy planet and my warships were several turns away (bad luck mixed with personal fatigue) so I decided to do a quick upgrade. Guess you learn something every day.

~Nero
Reply #4 Top
I have to disagree. I have found armed transports to have many uses depending on the hull used to design it.
Reply #5 Top
I find armed transports work very well if you design them right. If you don't believe me, I'll let you have a chat with the Santa Clause class.
Reply #6 Top
Perhaps you're thinking of the hull type, and not of actually mounting Transport pods on a combat ship. You usually don't get those back, it's a total waste, you carry less troops and you can't mount enough weapons for a one-hit kill.

They'd be a favored target because of weapons and (likely) having no defenses so they'd be obliterated in any kind of battle. Regular troop-hauling transports are the last targets that get attacked in a fleet because they aren't a threat and it's assumed they're being escorted.

I'm pretty sure the newest patch (or an upcoming one?) made it so defenders get a shot in even on the first round. Thus, a transport with 1 HP would be annihilated after firing one barrage.

OTOH, sometimes the AI sees fit to store a bunch of transports or freighters on a planet but has no armed ships to defend them. Yes, an armed transport would work there.
Reply #7 Top
Whether or not it's a total waste is debateable. In most cases, I find they make perfect mainline combat ships, and I can afford to sacrifice one or two to take over a planet when I know I can't afford to keep a fleet stationed on it for very long. I typically don't send out transports right off the bat because I first want to neutralize all enemy fleets before I start conquering planets.
Reply #8 Top
huge hull has a lot more space than cargo hull

i put up to 50 defense for all three defenses and then i start arming them

and your right any self respecting AI would never arm its transports but they are effective if you don't believe me tell that to the human admiral that was attacked by three of my transports oh wait you can't he hasn't returned from his last mission yet

his last words when the tranports attacked his fleet of 7 includeing one huge ship was this is going to be so easy

"oh no what happened aahhhhhhhhhhhh"

yes expensive but so much more gratifying to watch them defend themselves
Reply #9 Top
I had considered something like that myself at one point: "Hey, if I just put one troop module on each of my ships, they'll still be pretty effective in combat and I won't have to worry about escorting them or having the computer wiping out a stack of undefended transports. Plus, all of my fleets will always be able to invade." Problems there are:

(1) any ship you lose now will also mean losing troops. True, you are spreading your eggs into more baskets by diving your soldiers among more ships, but it's generally not too big of a deal to keep defenseless transports away from the AIs. With the latest patch, there's no more "first strike" so you will be losing more ships in combat, and therefore, more troops.

(2) as others have said, you lose tranports in the invasion attempts. If I recall correctly, you lose any transport that can't be completely filled up with soldiers after the invasion. So, let's say you invade with 5 armed ships each containing a transport module (so 2.5 billion troops total). Now let's say at the end, only 900 million survive. Bam, you're out 4 of your 5 ships (there's only enough to completely fill one ship with 500 million soldiers). Not only do the base hulls cost more than a cargo hull (smalls cost the same as cargo right?) but you also lose all the extra cost from the weapons and defenses (defense is very expensive) that you put on them. It'd be a very different story if your transport ships didn't magically disappear during an invasion (and personally, I'd prefer that you didn't lose them), but as it stands right now, it seems like quite a waste to me.
Reply #10 Top
Meh. I think it depends. There's another benefit. Have a planet that's having moral problems? Build thosen ships on it! You can reduce the population enough to get the moral up. Potential savings there.
Reply #11 Top
There is no debate. A ship that's had weapons placed on it, and the expense of doing it's job properly, and WILL instantly die if it enters battle, or be wasted upon invasion, is a complete and utter waste of money since 1.2. Before, they had limited use. Now, they're total crap.
Reply #12 Top
Since you can build cargo hull transports that are at least twice as fast as your warships, I really don't bother with armed or armored transport. I just have my transport lag behind by warships out of range of the AI's warships, but in range of my target planets.
Reply #13 Top
For later on in the game, I do generate a large capacity, fast transport primarily for population shifting - particularly to "new" planets. On these I will put token weapons & defenses to take advantage of military starbases if needed.
Reply #14 Top
this is all true but i just don't like to send unarmed ships into combat in mo3 i arm all of my colonies after cruiser with as many pd missiles as i can and they do win a few battles
Reply #15 Top
this is all true but i just don't like to send unarmed ships into combat


Well, you don't - if you are making invasion ships the way to go is to maximize the speed and sensors of the ship so you can keep out of trouble. If the enemy warships have more legs than your transports - you need to do more research before you take him on....