REALLY BIG SHIPS

would it be possible to make behomoth ships? i mean to surpass huge. from what i can tell, with some simple recoding of the files you could drastically increase the size relative to other hulls, increase the load it could carry, and then just put it in the same thumbnail as the huge hulls (for some reason my comp doesnt want to go over 6 total thumbails, which is obnoxious with some like kryo's ship mod). this would mean you could create virtually endless sizes of ship. what do you people think?
9,235 views 13 replies
Reply #1 Top
Yep, you could do that pretty easily. In my Alternate Reality mod I'm planning some really big ships, and some really small ones too.
You could have as many new hulls as you wanted really.
Reply #2 Top
How do i do that? im not good at finding things in the game... i think it would involve copying a huge hull (the data for it) and then modding it for your own uses... after that you add a technology you reasearch to use it... but where would you find the files?
Reply #3 Top
I don't know myself, but you could ask Kryo, he's the one who has done that Kryo's hull system mod. with that mod you can create truly leviathan ships.
Reply #4 Top
mmmm yes.... those ships can get to monstrous sizes... but his mod is a bit messed on my comp.. i dont get hulls as jewlery and i cant access tiny hulls with the exceptino of the blank ones.... well, ill just have to waite....
Reply #5 Top
Yeah, you'd copy a hull from inside the GC2Types.xml file (it's something like that anyway), and alter it's stats. The modding guide explains what characteristics you can change etc.
Reply #6 Top
i know what i can change, i just didnt know where the files were... and i still dont... cant find "GC2Types.xml"...... doesnt seem to be anywhere....
Reply #7 Top
nm, found it!   
Reply #8 Top
well theres a problem.... how do you mod the XML????
Reply #9 Top
i think it would involve copying a huge hull (the data for it) and then modding it for your own uses... after that you add a technology you reasearch to use it... but where would you find the files?


By example, open [gameInstallFolder]\Data\English\GC2Types.xml, and insert

< Hull Name="SensorDrone" >
< DisplayName >Sensor Drone< /DisplayName >
< Description >Fully automated deployable early warning system.< /Description >
< Cost >15< /Cost >
< SensorRange >3< /SensorRange >
< Size >10< /Size >
< HP >3< /HP >
< Model >Tiny_0< /Model >
< Thumbnail >Tiny_0< /Thumbnail >
< Speed >1< /Speed >
< Category >Tiny< /Category >
< Logistics >1< /Logistics >
< Tech_Requirement >Stellar Cartography< /Tech_Requirement >
< /Hull >

(remove space after '<' and before '>')

Reply #10 Top
well i know what im doing, but i cant modify the XML.... my comp wont use paste, i cant type in it.... the only thing i can do with it is copy it....
Reply #12 Top
k... ill see if i can do that...
Reply #13 Top
i got it.... for some reason my comp decided that "Internet Explorer" and "Adobe Reader" were good programs to use... well... let the modding begin! AHAHAHAHAHAHAHAAA!