PQ racial bonus not carried over when planets won by influence

I have the PQ bonus 20% (Magical) and when I win planets by influence the PQ does not change. I have not tried this by invasion (I find wars difficult as it's hard to defend everywhere).
84,960 views 17 replies
Reply #1 Top
I think the PQ bonus is desinged to work only for planets you initially colonize. Planets won through infuence or war will not receive the PQ bonus.
Reply #2 Top
step 1: build colony ships
step 2: load every one on board
step 3: blow up colony and start a new one...
Reply #3 Top
still, i would assume that having the planetary quality bonus should apply to converted worlds as well. most likely the stat would be because of incredible adaptibility to hostile environments, thus increasing the tile number.

it's worth looking into, honestly.
Reply #4 Top
step 1: build colony ships
step 2: load every one on board
step 3: blow up colony and start a new one...


Colonies lose few quality points when you abandon them.
Reply #5 Top
but only giving it when colonized is the easiest way to abuse that. just gain and lose a colony over and over again and *Tada!* PQ32 planet.
Reply #6 Top
Colonies lose few quality points when you abandon them.

that's good, other wise that would be a very EZ exploit....
Reply #7 Top
that's good, other wise that would be a very EZ exploit....

Not really. How do you figure that, then?

All planets should have a base PQ and a current PQ. So, for a planet with a base PQ of ten, and a civ with a PQ bonus of 10%, the base PQ is 10 and the current PQ is 11. So if the same civ abandons this planet, it's current PQ goes from 11 back to 10. If the same civ then colonies that planet again, it's current PQ goes from 10 back to 11. Where's the exploit in that?

It makes no sense to me that an abandoned planet LOSES PQ points. If anything, in many situations, you might expect the quality of an given planet/ecosystem to RISE without the interference of billions of citizens! Consider what earth might be like today had humans not evolved. I think its PQ would be just a LITTLE BIT higher, eh? But no doubt George Bush loving, SUV owning Americans would vehemently disagree.

Sounds like a bug to me.

(And remember, the original poster is spending HALF his race ability points for a +20% bonus, so of course, he's keeping a eye on when that bonus is applied!)
Reply #8 Top
I agree that alco75's description of how the PQ bonus could work universally is reasonable and logical.

However, the way it is implemented in the game appears to be as designed. Therefore it is NOT a bug, but a feature.

I reference the (much maligned) GalCiv manual where it states the characteristics of the civilization abilities:
"Planet Quality raises the base number of usable tiles available after you colonize a planet."

Note that it says colonize, not flip due to infuence or take through invasion. Therefore the current implementation is as intended, and is a game feature.
Reply #10 Top
If anything, making a planet LOSE PQ when you abandon it is an exploit waiting to happen.

Let's say I'm taking on the Drengin. I can protect all of my worlds (have built military starbases around them, have enough ships, etc...) and I successfully invade a decent PQ planet from the Drengin. Maybe it's a class 12.

I realize that I cannot successfully defend this new planet, so the Drengin will easily take it back. So to keep them from getting it, I abandon that planet, dropping it to say a 10 (I don't know how many levels a planet drops when you abandon it). Then colonize it again, abandon it again, etc.. until it's a lowly level 3 or something. The Drengin can still get it, but it will not be nearly as useful as it was before.

The best way to handle it is to drop a planet back to it's base PQ. Obviously, if something like core detonation was used to take a planet and it lost a tile or two, that should be the new base PQ, but there's no reason that abandoning the planet should decrease it's PQ.
Reply #11 Top
I think the drop DK was referring to the PQ gain not base so as was said you lose what you gain so that the effects would not stack from multiple decolonizings
Reply #12 Top
OK, if it's just dropping whatever you gained, that's cool. I've never abandoned a colony before, so I have no idea how it works.
Reply #13 Top
I wonder if anyone can verify about the drop on PQ when abandoning colonies
Reply #16 Top
The PQ drop is equal to the PQ% that would have been gained by the planet had you colonized it. For instance, you get +20% PQ, so if you abandon the planet, you lose 20% PQ. However, you didn't actually gain 20% PQ, the PQ was simply increased without actually giving you usable tiles.

The bug, therefore, is that when you acquire a planet by any means other than colonizing it, with a +PQ bonus, you will gain the PQ in the class, but not get any usable tiles out of it. Having the neutral bonus compounds the error, so you can easily get PQ50+ without actually getting 50 tiles.
Reply #17 Top
J Fishman,

Yes exactly, I sent Cari a save game demonstrating that exact problem.. I had many planets where the PQ of the planet was greater than the number of available tiles on the planet. See the bugs forum post "Case of the missing tiles".


Hope there'll be a fix in 1.3, currently it's the bug that annoys me the most.

P