Once again, a simple solution too...
from
GalCiv2 Forums
I am sorta reposting this because the original post got deluded with discussions on physics and ego trips.
Simple solution for the miniaturization debate:
1.Remove size mods on weapons for hull sizes (since a weapon twice as large as another should do twice the damage at least, don't you think?)
2.Stop components from getting larger with miniaturization. It makes miniaturization look like an oxymoron since you think miniaturization = smaller, not larger.
Reasoning:
1. Simpler calculations
2. Less decimal rounding error
3. More realistic
a. I shouldn't be able to put the same amount of components on a large as I can on a massive since size mods sometimes make you lose capacity late in the game on massive hulls.
1.Remove size mods on weapons for hull sizes (since a weapon twice as large as another should do twice the damage at least, don't you think?)
2.Stop components from getting larger with miniaturization. It makes miniaturization look like an oxymoron since you think miniaturization = smaller, not larger.
Reasoning:
1. Simpler calculations
2. Less decimal rounding error
3. More realistic
a. I shouldn't be able to put the same amount of components on a large as I can on a massive since size mods sometimes make you lose capacity late in the game on massive hulls.