Evening the odds

There's a new technology early in the game called Stellar cartography. When researched, players can see on the mini-map which stars have habitable planets. Or put another way, the same tech the AI players start with.
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Reply #2 Top

This sounds great. It might make us mere humans to powerful compared to the A.I. but I'm sure we could learn to live with that. ;)

Maybe meake it another difficulty option ?


I would like it if the game kept the stars (and maybe the other resources as well) that I have already discovered visible on the main map. I mean that the fog of war should not prevent me from seeing that the 20 planet I discovered an hour ago is . . er . . . um . . . where was that planet again.


It can be pretty complicated but would go something like this.

As I explore the stars and their associated planets then that "memory" of the known universe should be what is displayed on the main screen.

Changes (as in a new planet owner, or already claimed resource for example) would only appear once I have a sensor in range again.

That way I could easily find the planet and dispatch my colony ship there, only to find out when I get within sensor range that it is now colonised by the dreaded Drengin.

It would necessitate the program keeping track of the world the way it is, and the world as I last remember it.


Of course I could just keep track of everything with a pencil and paper :notsure: and you could leave it the way it is now. ;)

Maybe for Ver 3.09 ?

Elrikk
Reply #3 Top
Guess what I am quite disapointed. Sorry.
I really enjoy 'exploring the unknown' its one of the most fun bits of the game to me. I was more than happy to accept that the AI knew where these planets were already - the stiry explains that.

What would be more realistic is if this worked 'realistically' and showed star types - i.e. yellow planets where there may be habitable planets - and then you still had to visit them to find out if there were any.
Reply #4 Top
second para of course should say 'yellow stars' not yellow planets.

And all of this is me trying to argue a compromise back to as close to where we are now without this development.

s
Reply #5 Top
I agree with Brad. This tech is just a more refined version of a tech that we have today. The Hubble telescope has found Jupiter sized planets orbiting far off stars. I hope 190 years from now, Stellar cartography really exists. :)
Reply #6 Top
Maybe by passing your cursor over a planet the info you already have could display. This way, like said Elrikk, players would recognize the stars.
Reply #7 Top
How about auto-colonize option for the colony ship when this tech is researched? Something simular to they servey ships auto-servey.

Could make it selectable for planet value xx (15) or higher
Reply #8 Top
You have to research communication theory ->nano electronics -> Stellar cartography.

In other words, you have to go for that tech. Which means you're not going for Deflectors or Trade or Zero Gravity Research.

There is also a very expensive technolgoy that requires Stellar Cartography and Sensors called Stellar Vision. When this is researched, all the stars in the galaxy show up on the mini map. But it is quite expensive to get there.

Technically all stellar cartography does is highlight yellow stars.

Reply #9 Top
And it also means you're not researching range-increasing techs.....only the ones within range of your colony ships will be available for colonization.
Reply #10 Top
Technically all stellar cartography does is highlight yellow stars.


so you still have to go there to see if there are habitable planets orbiting them then?
Reply #11 Top
Precisely and you don't know how good the planets are which is really the key.

It's the same as the AI. It can't tell whether a planet is class 26 or just class 15.

Trust me when I say it really makes things funner. Especially since youhave to make the tough choice as to whether to pursue that or trade which can make a big difference early on.
Reply #12 Top
sounds cool

what threw me into a wobbly was -

When researched, players can see on the mini-map which stars have habitable planets.
Reply #13 Top
This sounds teriffic.....Its the small touches I love the best........
Reply #14 Top
If this tech is expensive, it may not be worth it. Colony ships travel slow til impulse. I always build a colony ship then scout until I have 4 scouts, then just colony ships. The scouts find more yellows than I can colonize as the AIs colony ships get to the distant yellows first.
Reply #15 Top
I can see where this tech would be almost useless for tiny and small galaxies, where you would have explored all of the sectors before you could research the tech, but on huge and gigantic galaxies it would be nice to have.

Also, I find that the number of scouts I build depends on the galaxy size. For tiny galaxies I don't build any. For gigantic galaxies I may build four of them with the hopes that my survey ship "hero" will provide me with a couple more in short order.
Reply #16 Top
It woudl be useless on tiny galaxies i'd day. but on gigantic it comes in handy.
Reply #17 Top
How does this exactly work ?

Do AI and players see stellar cartophy only on the radar within some sort of starship range ?

Or can you see yellow stars on the whole map ?
And why do AI players start with the tech ? :)
Reply #18 Top
Thanks Brad, this solve an issue we had in a better way than expected. :)