combat system tweaks
some of my ideas on the combat systems
from
Stardock Forums
I have been at this for about 3 weeks now so can call me new with this system but I have been at this since civ 1.0
(also this is my first post so be nice...)
1. the planetary invasion is pretty weak...
- why cant my ships decimated the populous/infrastructure from orbit.. who cares about PQ that's not the point....
2. space combat...
- would like to see a in handle like the global domination (old version)
I know this is out side the norm for this style of combat and you were just looking to give us eye-candy to fleet combat..
but in doing so you left out a huge area were we could speed huge amount of time with
now let me give you all an example of my thinking...
1: mini map area loads up like it dose now but more in the prospective of the main map
2: now with the 2 fleets separated some distances the speed of each vessel now is useful
3: all ship moment, and combat would be handled the same way it is in normal combat with non-fleets
also an update to ships weapons to include range, and may be some accuracy increases with luck and more sensors or some thing would be cool...
4: tactics would now be a viable research option from ship combat movements to being able to flee a battle..
in closing I would like to take the time to thank startdock and any one else who took the time to read my ramblings....
(also this is my first post so be nice...)
1. the planetary invasion is pretty weak...
- why cant my ships decimated the populous/infrastructure from orbit.. who cares about PQ that's not the point....
2. space combat...
- would like to see a in handle like the global domination (old version)
I know this is out side the norm for this style of combat and you were just looking to give us eye-candy to fleet combat..
but in doing so you left out a huge area were we could speed huge amount of time with
now let me give you all an example of my thinking...
1: mini map area loads up like it dose now but more in the prospective of the main map
2: now with the 2 fleets separated some distances the speed of each vessel now is useful
3: all ship moment, and combat would be handled the same way it is in normal combat with non-fleets
also an update to ships weapons to include range, and may be some accuracy increases with luck and more sensors or some thing would be cool...
4: tactics would now be a viable research option from ship combat movements to being able to flee a battle..
in closing I would like to take the time to thank startdock and any one else who took the time to read my ramblings....

