combat system tweaks

some of my ideas on the combat systems

I have been at this for about 3 weeks now so can call me new with this system but I have been at this since civ 1.0
(also this is my first post so be nice...)

1. the planetary invasion is pretty weak...
- why cant my ships decimated the populous/infrastructure from orbit.. who cares about PQ that's not the point....

2. space combat...
- would like to see a in handle like the global domination (old version)
I know this is out side the norm for this style of combat and you were just looking to give us eye-candy to fleet combat..
but in doing so you left out a huge area were we could speed huge amount of time with

now let me give you all an example of my thinking...
1: mini map area loads up like it dose now but more in the prospective of the main map
2: now with the 2 fleets separated some distances the speed of each vessel now is useful
3: all ship moment, and combat would be handled the same way it is in normal combat with non-fleets
also an update to ships weapons to include range, and may be some accuracy increases with luck and more sensors or some thing would be cool...
4: tactics would now be a viable research option from ship combat movements to being able to flee a battle..

in closing I would like to take the time to thank startdock and any one else who took the time to read my ramblings....
5,849 views 7 replies
Reply #1 Top
1. Research Planetary Bombardment. Yeah it takes a transport, but you only need 1 guy on the transport. I guess he just stands on top the ship and throws the rocks or something.
Granted it would be cool to be able to just blast away with your other ships, not the transports. It would also be really cool to have a movie of some sort showing the rocks hitting the planet. Actually, the invasion screen would really benefit from having animations reflecting the specific style. Mini soldiers should be little mobs that chase the other guy's infantry around, and with the information war, part of their army should just turn around and start shooting or something.

2. I'm having a hard time seeing what you're saying.
Reply #2 Top
2. I'm having a hard time seeing what you're saying.


He wants Tactical Combat.

Dead horse. Not gonna happen (at least I won't be holding MY breath waiting for it). Maybe GC3.

Cheers,
Reaver
Reply #3 Top
It seems like a lot of people want this stardock programming staff to try what the MOO3 guys tried and failed so miserably at.

Really, if a lot of people wanting major changes to this game involving manually controlled espionage, crazy micromanagement of planets, and tactical combat, they should give MOO3 a try and then they'll probably not want it so badly anymore. At least it would be a good perspective on how such "improvements" can really kill a game.
Reply #4 Top
Really, if a lot of people wanting major changes to this game involving manually controlled espionage, crazy micromanagement of planets, and tactical combat, they should give MOO3 a try and then they'll probably not want it so badly anymore.


Actually all the features you mention were in Moo2! Heck in Moo3 you weren't supposed to do crazy micromanagement, unlike in Moo2.
Reply #5 Top
If you want tactical combat go play Homeworld 1 + 2. They are both great space RTS games.
Reply #6 Top
Tactical combat is not the same as RTS.