Favourite galaxy settings

Hi everyone,
I thought it would be interesting to find out what galaxy setup people find most enjoyable.

My personal preference is to play with all ten races in a large galaxy with occasional planets and habitable planets, common and scattered stars, rare anomalies and normal tech rate.

This tends to create a nice balance at the start with everyone ending up with round about 3-6 planets - I love micromanagement so I don't want to have too many planets in my empire.

Anyone else?
6,985 views 8 replies
Reply #2 Top
Usually I pick some sort of a big galaxy, common star systems and habitable planets. Normal or sometimes slow tech rate, clustered stars and common anomalies. Also, nowadays I disable the ally victory.

I like to have somewhat tight empire and this suits my purposes well. Also in a big galaxy I get to choose plenty of other races. Which sadly makes the militaristic victory a bit hard, but it still is more fun.

I've noticed that you absolutely positively do want 2-3 planets that can produce anything in a fair time. 40 turns for a spaceship is not acceptable so better have at least 2 of planets with a quality of 15 or more. After that it's just a matter of choice how you want to win This is why I want the habitable planets be fairly frequent.
Reply #3 Top
GIGANTIC galaxy, all 10 races, occaisonal planets, abundant habitables, abundant stars, abundant anomolies (they are always gone quick anyhow) and normal tech rate..
Reply #4 Top
Byram says:
Me vs 6 Al
I like large maps, scattered stars, common planets and abundant anomilies with normal tech rate.
I like to put the flagship to some use and the early Xplore adds some interest to the early game ...
Mid-game build-up eco/research, then switch to military and spread some galactic Influence with
my Laser techs ...
Reply #5 Top
I choose the minimum values except for size. The galaxy has to be Gigantic so you have to rely putting life support on your ships.
Reply #6 Top
tiny galaxy, abundant habitable, planets and stars, scattered, 5 random computer players, common anomalies, normal tech.
Reply #7 Top
Gigantic galaxy, abundant almost everything except I think I turned own habitable planets and anomalies down a notch, turned tech victory off, very slow tech (wish there were a lower setting than this for the gigantic maps though)

The turns are getting longer but I don't care... with a map this size life support and sensor range actually mean something...
Reply #8 Top
Medium, suicidal, five enemies, abundant stars, abundant planets, average habitable. This lets each AI have a good chance to expand, each getting 6 to 12 planets.

Lately, I am turning tech trading off, and tech rate to slow. This makes the game easier at the top level.

The game crashes too much to play on the gigantic map. Each turn takes a while and going back to an auto save even four turns back is too much to want to continue after a crash.