It'd be cool if population migrated naturally

Moving people from a max population planet to a planet that is going to be your economic super slum is a big hassle but a great way to get your economy going faster. The major limit on economics is population so its worthwhile to do this. However its really annoying and I know the computer doesn't do it (actually I don't know, but im pretty sure). If it were done automatically without ships it would help everyone out. No micromanging needed and closes one more gap between expert player vs AI.

Basically any planet with max population should have its growth sent to the nearest not maxed planet automatically, for free. Then I can shut down Boomfrog's intergalatic taxis. (tm)

It makes sense, its more realistic. there have to be privetly owned hyperdrive capable craft for your empire to exist. theres a lot of hidden infurstructure there.
12,908 views 13 replies
Reply #1 Top
I dislike shuffling my people around also, but I can understand why they capped the population growth of planets per week. If you take over a planet from an enemy and all your current planets are full, it's unrealistic to expect 5-20+ billion people to just suddenly flood it to max in a week or two. If you conquered the planet you can always think of it as a slow process in which you integrate POWs into your society and that the planet is already nearly full.

Maybe it is as fast as your government can process survivors and immigrants into being proper citizens. As they mention in the updates, the tax paying population growth isn't just babies being born, it is supposed to account for immigration and emigration which is why your population drops at low approval (they aren't dying off, they are leaving or not paying taxes). Similarly if you kill a farm, I wouldn't say that the people die that week, they are probably just ticked at you and not going to pay any taxes or up and leave for another planet. Persons on your transports are already citizens so they can integrate instantly.

One thing I don't understand is why there is a soft cap on low quality planets that can be circumvented by manually transporting people there, after which, they don't leave or die as long as you have enough food.

1) launch transport with some % capacity.
2) land transport on a full planet
3) *zoooooooooom auto-focus on the other side of the galaxy*
4) find your way back to the planet you left the transport on
5) repeat steps 1-4 until xx billion capacity transport is full or you want to smash your monitor
6) land full transport to low population world
7) see step 3
8) find your way back and repeat the process as necessary

I wish auto-focus would die. Killing that alone would make this process much less painful.
Reply #2 Top
I wish auto-focus would die. Killing that alone would make this process much less painful.

Good news:

Link

Reply #3 Top
Good news:


You just saved a bunch of money on your car insurance by switching to Geico?
Reply #4 Top
/hurray to the death of auto-focus!
And the people rejoiced. yay. No, for real. w00t!

You just saved a bunch of money on your car insurance by switching to Geico?

I use Esurance. "Quote, buy, print" like the low budget cartoon girl says. I figure she must be much cheaper to animate than that 3d Gecko. Of course that doesn't mean that I'm seeing any of those savings necessarily...
/shrug
Who cares?
Auto-focus is as good as dead!
Reply #5 Top
population that migates by itself when overcrowed or unhappy?

[cough] Moo3 [/cough]

what? oh, nothing, nothing, just a little tickle...
Reply #6 Top
[cough] Moo3 [/cough]


Not everything in MOO3 was bad. Just most of it!
Reply #7 Top
Not everything in MOO3 was bad. Just most of it!


oh, you misunderstand, i think.

i just think it's funny that many of the "wouldn't it be cool if..." things that people suggest for GC2 are actually in Moo3, which people ripped on at the time for being too complicated.

and having useless/wrong documentation.

and having an ugly UI.

and being buggy.

and getting no support from the publisher.

um, what was my point again?

oh, yes. i like Moo3!

it's much better now, after all the fan patches and mods... it's become essentially a "community owned" game.

and it already has (present tense) many things that i (and others) sometimes wish that CG2 could also have.

so when people do that wishing out loud here, i like to point it out and chuckle.
Reply #8 Top
it's much better now


I'll have to go back and look. MOO2 was my all-time favorite and I had high hopes for MOO3 when it came out. But when I played it, I was extremely disappointed.

Reply #9 Top
I'll have to go back and look. MOO2 was my all-time favorite and I had high hopes for MOO3 when it came out. But when I played it, I was extremely disappointed.


yeah, everybody was...

the trick is to learn how to get the planetary governors to build the buildings and ships that you want ... another feature that people have wished for in GC2, by the way: planetary governors that select ships and buildings to build!

learning how to get them to work in Moo3 is like training a puppy... if you don't know how to do it, they jump up on the couch, piddle on the rug, and leave a steaming pile in your shoe.

that upset a lot of people, since there were no good instruction on how to get them to sit and stay, until the diehard players figured it out and wrote it up.

same thing with diplomacy... the actions of the other empires look brain-dead/random, unless you know what to look for, and were to find it in the UI.

oh, and the reason the AI players didn't invade? one turn after launching a transport, it would realize "oh noes! that task force is unarmed!!!!!" and disband it. fixed by a user patch, now.

anyway, i should stop 'jacking this thread, and just point you to the forums... Link

the game still might not be the cup of tea that you'd like, but if you can stand some frustration and don't mind asking a lot of questions, the folks on the board are super-friendly and helpful, and the pay-off when it all clicks is pretty nice...
Reply #10 Top
I may have to check out Moo3 agian but I didnt know they did this in Moo3 honest I swear. I haven't played that game since my first combat and saw the "asteroids" quality graphics. My theory is that they left the placeholder graphics in at launch because they never finished some real graphics.

And back on topic: @ Metaphase (the only on topic post!) I didnt think of the new planet senerio but still. It's really annoying to move people around, and when you get a new planet you can and "should" send a bunch of people there. If all your other planets are full.

However, generally when you get a new planet you have a lot of missing population on some nearby planets that just supplied some transports, at least in my experience. And maybe there could simply be a cap at how many "immagrints" you can get a turn.
Reply #11 Top
BTW, if you don't know what ship to build on a planet that had maxed its population, transport (with autopilot to a rally point) could be a very nice idea. It is always useful to have a nice fleet of fully filled transports around. You don"t know when they come handy
Reply #12 Top
I've got it! What I really want is just a command to tell my Colony ship to play auto taxi. Have it be a command that can be givin to a colony or transport in orbit and you pick a 2nd planet. Then the colony ship goes back and forth taking people to the new planet until you tell it to stop. Ideally it would not leave the first planet until the first planet just barly hit its pop cap, but I would be happy if the ship just goes as fast as it can back and forth.
Reply #13 Top
it would be like setting up a Trade Route, except internal to the empire, and moving people, rather than goods?

a "Migration Route"?