I think they did say the end of the month, so its probably at the last week of May (in 2 weeks) or the first or second week of June, so probably between 2 and 4 weeks til release of 1.2
I'd expect various bugfixes and various adjustments to stuff like the hardpoint not bieng in alignment. Also, they have a developers journal asking about what we want improved for the UI, so we could be seeing some improvements to the UI in 1.2
also, BogleBac (stardock) replied in that dev journal about UI:
Hey Gang, Just wanted to let you know that we're plugging away at the UI list as we speek. SOme new welcome additions include...
-Colony Management List: Ability to toggle production focus -Colony Management List:Number of open tiles on a planet dicplayed next to class - ex: 10 (2) -Colony Management List:Pressing the T button on this screen will let you set the rally point of the selected colony (also works on the colony details and planet screen) -Planet Wnd: Can now delete projects using delete key, also can decomission imps being upgraded with the Decomission bulldozer. -Planet Wnd: Max possible population listed.
-Can select a planet without seleted ship being de-selected (for colony and invasion purposes) -Differect Anomaly color on tactics window for Wormholes. -Option to move camera to selected planet on the colony management list. Alot of these changes have made gigantic games considerably easier to play. We're going to keep working on the UI and I'll have more to report later! Thanks for all the suggestions! |
so we will be seeing a good deal of UI improvements