One of the problems I'm running into is managing saved/player created ships. I'll be playing a game using X race, say humans for example. Throughout that game I'll create many ships at different stages depending on technology available and what's happening (Based on who/what my opponents are doing).
Now that game is finished. I start a new game with a new race and a new ship type (new graphic type).
When I go to create a new ship, I’ll run into the following problems:
1) A previously designed ship shows up, but because I’m now using a different graphic/ship type, all its parts are misplaced and it looks horrible.
2) The ship does not show up in the build list, but when I try to save the new ship design (that happens to have the same name) it comes up with a warning (and I’m now overwriting one of previous created ships for a different race).
So for example, I’ll design a troop transport and name it "Quick Troop Transport V1" in a game playing humans. Later in a different game I’ll make a new troop transport and name it the same name and when I go to save I’ll get a warning and most likely be over writing the graphical look & ship design of my human transport.
I can only assume that the ship’s not showing up because it has some tech requirements that I don’t have, but with it not showing up, how am I to avoid duplicate names?
Even if it does show up, now it looks like a 2 year-old put it together, and while some might not care how their space ships look I do. So this is something I’d really like to see improved upon. After all creating and designing ships is a huge portion of the game (in fact you can’t really be successful without designing your own ships).
Some solutions that come to mind:
A) Split out the saving of the "graphical look" of ship designs and the "functional designs" based on technological components into two separate saves and allow for us to load them independently.

Or provide a way to filter ship designs based on the graphical tile set that was used to create them.
C) Have an option to not load/use previously designed ships in a game.
Another small things that I’d like to see fixed:
It would be nice to be able to "upgrade" a pre-designed ship and have all its "extras" actually stay on the ship. Currently if you try to upgrade a pre-designed game made ship, the only part that shows up is the HULL Vs a player created ship with has the HULL + all other non-system components.
-Jara