What number are the different races? I don't know which race to use which ship and which size

I downloaded nearly all of the shipdesigns from the metaverse and they're great, but it doesn't tell which race should use which ships (yes I know that every race can use any ship) and it doesn't say which number the Altarians or Arceans got (S0 are humans, S1 are Torians and S2 Yor).

Most of'em were made by Vorlone.
4,760 views 7 replies
Reply #1 Top
Sorry most of the ships made by Coplann,look over again.

you mean this here:

For those who might want it is a small table of ship styles:
S0 - Terran Ship Style
S1 - Torian Ship Style
S2 - Yor Ship Style
S3 - Drengin Ship Style
S4 - Altarian Ship Style
S5 - Dread Lord Ship Style
Reply #2 Top
Can you point a race at a new value, or can you only overwrite the old ones?
Reply #3 Top
Rename your model to S#_Shipmodel.x - Whitestar.x would be renamed to S99_Whitestar.x
S99_ is the designation to use if you want the ship to be available no matter the race you play.
And don't forget the underscore between the ship number and the model name.
Then you can copy the desired class of ship from the GC2Types.xml file, paste it at the end of the file before the last GC2 tag, and modify the ship name (if there is already a LargeHull0, LargeHull1, LargeHull2 - then change it to LargeHull3, and so on), description, model and thumbnail to match your new model.
Only use the base names of the ship model and thumbnail - no S99_ or ,x or ,png.
It should be clear how it is done once you look at the entry in the GC2Types.xml file.
The next time you start a game it should be listed with whatever class ship you associated it with, as long as you have the required techs.
Reply #4 Top
Just so you know. You can change the shiptypes for any of the races, including most of the minors. You do this by going into two files (make sure that the numbers match in both files) in the Data\english folder file RaceConfig you will find the assigned attributes for each major race and the modifiable minor races. change the value in these two lines if you so desire: i.e. changethe 3 to a 1,2,3,4 or 5.




I have changed them all but I really enjoy the dreadlord ships and I prefer that races like the Vorlon, or the insectoid type races use this ship style (number 5).

PS. this is where you can change the minor races into ones that you like, ie. Predators, Aliens, Romulans, Wookiees, Hot Space Babes, etc.
Reply #5 Top
Darn it the lines didnt show in my last post. the two lines should be one that says shipstyle>3< and the next one that has modulestyle>2<
Reply #6 Top
I am sorry, I forgot to mention that you should also change the same values in the "MapRaceInfo" file to match.
Reply #7 Top
??? actually, none were made by the Vorlons (yet) except for the White Star which is a Minbari/Vorlon tech hybrid. ^^

another way to add ships to the game is this (example for the Aurora Starfury, it will come along with the updated Aurora as soon as Stardock approved it):

#1 rename your ship to SX_Shipname.X (where SX = S0,S1,S2 or... S6), for example S0_Aurora.X to add it as a human ship
#2 copy the X File and the textures (dont rename those) into your gfx/models folder
#3 add the following to your GC2Types.XML:


[Hull Name="Aurora"]
[DisplayName]Aurora[/DisplayName]
[Description]The Earth Force standard Aurora Starfury.[/Description]
[Cost]35[/Cost]
[Size]16[/Size]
[SensorRange]2[/SensorRange]
[HP]6[/HP]
[Model]Aurora[/Model]
[Thumbnail]Aurora[/Thumbnail]
[Speed]1[/Speed]
[Category]Tiny[/Category]
[Logistics]2[/Logistics]
[/Hull]

note that the [ ] are actually XML/HTML Tags (the forum omits them)

You can modify the values there as you like for more hit points or space for equipment etc.

add something like this: [Tech_Requirement]Medium Scale Building[/Tech_Requirement]
for example if you want the hull to be available after you researched Medium Scale Buildings.

note that the Model-Tag refers to the name of your X-File without the SX_ in front