Howdy Neighbor!

Why do they do this?

Alright, I started up a game to try out the 1.1. Simple setup- everything's Abundant, Small map. Scattered stars, Very Fast research, me (Drakh) and the Thalans....

...And they did it again. They colonized the PQ 4 world in my home system. Why does the computer do this? It's not as if there was a lack of planets to choose from- we're still at the opening stages of the game. There's closer planets, there's higher quality planets, there's no chance they'll get my home planet to switch sides. If anything they'll end up losing the planet and I'll get it instead.

The Thalans have done this, the Arceans have done this- it seems to be a standard practice with no point to it. Is there some sinister plot at work here I don't know about?
7,365 views 9 replies
Reply #1 Top
It would seem the AI is out to spite you yet again.
Reply #2 Top
Tactical advantage? With a planet right next to your homeworld, they could launch an assault without worrying about range. Although probably not for a small map I guess...

Or perhaps they just spotted it and at that precise moment they knew of no other habitable planets?
Reply #3 Top
Yeah this happened to me to those dirty Thalans.... Wisp wasn't much of a loss though, only class 3
Reply #4 Top
Yea the AI does whatever it takes to annoy u. I wish a few of the races would just colonise higher quality planets, them low quality planets can drag u down. This could be a future change, like the Yor might colonise anything as they r machines, the Terrans minimuim class 9+ and the Torians as they breed like rabbits class 12+ to give them plenty of room.
Reply #5 Top
They probably sent a colony ship (one of many) over to your system since it had so many planets and I'm not sure to what extent it discriminates higher and lower PQ. It does grant them range benefits if they plan on going further in that direction as well. I do find it annoying too, since you are hard pressed to keep relations with them (if you wanted to) sharing borders like that...
Reply #6 Top
Well for me personally, I usually do not immediately colonize the planets in my vicinity. I send my colony ships out to grab planets farther out first, and then later build colony ships to grab my local planets. This way, I get a head start at colonizing those plants that my opponents would usually grab first (since they are –probably- most likely to colonize local planets). This obviously wouldn’t be too smart if you started right next to another race though (as they would gobble up all the local plants that I’ve ignored).

Perhaps the AI is doing something similar, prioritizing the colonization of more remote planets over local ones?

-Brian
Reply #7 Top
i've seen the ai pass up a 15 for a 9. (or similar many times) I don't think it's too descrimanant yet on what planets to take. (i'm talking no challangers for said pq9 or 15, and only like 1 turn further away. It also doesn't seem to care about taking a 4 in the middle of your turf.

This is something i hope they clean up. Stategically it would be neat to see the Yor and Thalains try to take decent planets all over the place and pass up mediocore since they have good anti-influence bonuses. (and then follow it up with a good culture strategy to grab up passed over planets)

Reply #8 Top
Perhaps the AI is doing something similar, prioritizing the colonization of more remote planets over local ones?


I doubt that, just because of the way we're set up- I'm squashed between the Thalans and one side of the map- I think there's a sector and a half between home planets. They've grabbed one system on the border, colonizing two planets there, and another one on the opposite side of the map from me. There's other planets further away from me on my side, in fact there's two systems each with four habitable planets. One of which his flagship was among at the time.

When the Arceans did this before, they set up an influence starbase about halfway through the game, but never upgraded it. I'm wondering if I should beat them to the punch to emphasize this is my space.
Reply #9 Top
Well, the whole issue of colonization would be much easier if different civs would prefer different hab classes(with a bit of overlapping).
One civ's wasteland is another civ's paradise so to speak.
Just a thought.