Starbases

In the ship list, some starbases have a picture of a 'constructor' next to them. This picture disappears when the base is clicked on.

The Starbases built on resources have no such picture. These resource bases benefit the entire civilization and should have a special picture. I suggest a picture of the resource being mined in the ship list.
532 views 14 replies
Reply #1 Top
Hmm, good idea.
Reply #2 Top
When I click on star base and open its info, I want the ability to see which modules are NOT present yet. That way I can decide whether or not to send a constructor for upgrade.
Reply #3 Top
Lame does have good idea. Perhaps a color coded system: a green light for active, red for inactive and no light means tech not yet discovered!
Reply #4 Top
I second the "display modules NOT present" thing. I often have problems remembering what module is now available for construction, often leading me to send off a constructor to some starbase which needs no improvement. (:(
Reply #5 Top
I would like to see the list of uninstalled upgrades as well, but I think showing the ones for which you have not researched the tech takes some of the mistery (and the fun) out of the game.
Reply #6 Top
Lucky is right for the first time this game is played but not for those who played this game for the nth time. I've played this game for years under os/2 and almost everyday since beta 2. Each game plays differently and none are boring. I hope ver 2.x arrives before Dec 25, 2004 (good excuse for computer upgrade).
Reply #7 Top
We don't want to see modules that haven't been researched yet. We want to see modules that are already available but not present in a star base
Reply #8 Top
ok.
I do have 1 related question: Are there plans for the Research Screen to be interactive? for example, under modules, I see 'Avatar Killer', by clicking on that module upgrade, will a popup appear with the module bonus? Same applies to future research, social and military projects. What I am hoping for is a Civ 3 type Research window. I know its ver 1.0 but ...
Reply #10 Top
Ted,

This and similar request have been made (it is, however, good to have them repeated on occasion), and I for one would find this very helpful. When they could do it might not be 1.0. I am finding JavaScout's "tech tree", especitally the printable GTF, a very useful substitute until they can get it in (and, maybe, even after that). Click here (http://www.galciv.com/forum.asp?id=13060 ) for the thread that has the URL for JavaScout's GC tech tree. If you haven't seen it before it is well worth visiting it.
Reply #11 Top
Thanks for the plug Luck Jack.
If you need to find the link it is in the fan site section of the Encyclopedia.
Reply #12 Top
Jack,
great link, thx to you and Java! added to favorites. Its just what the game needs. will use it before selecting research. :)
Reply #13 Top
I have an update for this thread:

I like to rename my starbases and ships that I sell. The rename box deletes its contents when any key is pressed. Why cant the contents remain and let me use the delete or backspace keys where needed.

I posted a picture on binary newsgroup titled Starbases. I find this naming convention really helps in huge and gigantic galaxies as my resource bases are always at the top.

The ship list 2nd line for starbases needs fixing. the 0/15/HP is (:( . I would like to see actual def (with upgrades). Since Starbases cant attack, the 0 should be replaced by something meaningful.
Reply #14 Top
I would like to add a suggestion for managing starbased.

Would it be possible to assign a goveurnor to a starbase to follow a build sequence.

Thanks ;)