Supergates

Concept based on the Ori Supergates in Stargate SG-1

So yeah, after playing a game on "Large" I found that the galaxies can get quite huge, and I haven't even played bigger maps yet. I'm a big fan of military and conquest, which means that going on to conquer all the planets by traditional military means (in addition to means of influence) can take several hours. So, Instead of having to send fleets of ships across the galaxy--a process that can become annoying--I thought about just assigning a few construction ships to a sector anywhere in the galaxy and then having to send say 3 or 4 construction ships to another sector in the galaxy. The first construction ship would have four construction options: the original 3 starbases that come with the game, and a fourth option called a Supergate or Stargate. The remaining 2 or more construction ships would be there to add various modules to the gate, including but not limited to shielding and armor, and of course the gate operation module. The gate remains inactive until the second gate has the gate operation module installed, at which point the two gates automatically connect and no further modules may be added. At this point the gates become indestructable, which creates a whole new set of strategies for both the builder of the gate network and the other players. One example of this is that it will force players/AI to watch their space more closely.

I may not know much about modding, but I THINK this should be possible. After all, wormholes are already used in the game. In this case it would just be a matter or sending ships to a specified sector as opposed to a random sector.

Yeah. I'm a n00b. Sorry if it shows. But I think it's a cool idea.
23,734 views 47 replies
Reply #1 Top
The existing "worm hole" code just teleports the ship that encounters it to a random sector. To get it to go to another fixed gate, there would have to be code and UI changes so that you can select which gate to go to, and where the ship end up (a fixed location based upon the gate you selected). While I don't think it is a very hard task to code, this is not currently possible in terms of "supported" modding that Stardock offers. Perhaps you can add it into the "idea" forum and Stardock might consider it for the expansion. (That would certainly be the easiest way to go about it)
Reply #2 Top
THe game 'Lore' clearly states that the existing hyperdrive technology was faster than stargates, that is why they were disassembled. I asked back in beta for some sort fo gate system that could be built on stars, to speed things up and make use of stars that didnt have habitable planets, it was rejected.

If you can mod somethign like it in, I would welcome it. It might be fun.
Reply #3 Top
Wait, that's impossible. The "lore" simply says hyperdrives allows the exploration of the space in between the stargates, not that it is any faster (as I understand it anyways). Naturally a stargate built between two system would allow the travel between those two points faster than hyperdrives, but it would only work for those points with gates. Otherwise, how would they explain their wormhole anomalies (that can throw a ship across the galaxy)?

I can understand if they want to say "oh, it might ruin the game if you can bring a fleet from one end to another to fight", but doesn't the "lore" state that the Dregins dragged a stargate over to Toria just to invade them? If anything, the lore actually supports the existance of such objects (everyone knows how to build them right?). It should just cost a lot.
Reply #4 Top
i agree.. the "lore" about how the stargates were slower MAKES NO SENSE!!!!!!

the idea of a gate system in the SG1 universe (SHUT UP AND DO NOT EVEN MOAN) says that gates are instant travel.. just limited in size and distance..

now if these people have only known about the gates as a SG1 SUPER GATE then yes.. they would be huge and expensive to build.. but i think it should be possable...

the idea here suggest a huge option.. its a risky one as well.. build a gate and ammasee a huge army of SLOW ships that at any time the gates destroyed become useless (because the gate works like a starbase and adds range)

but while the gates operations and defended (the AI would have to be coded to realize this so it could only be done in a expansion or else it will be cheese) the range is put there.. and the ships can travel as needed..

It need not be just a way for war.. maybe trade? (super speed trade gives a HUGE increase to trade profits?)


Its possable to Jurryrig this though..

Create a new starbase type? make it have a max say 5 modules (2 attack 2 defence? and one gate module)

The gate module works simalar to the attractor option in GC1 (makeing ships +1 speed in GC1)... if this is a option just make the move option say +1000?

to prevent cheese this starbase would have to be somehow (if its not hard coded) to extend range for only just above 1 sector. this way you make a strait line to your target.

it would be a expensive way of doing it and require more then two starbases.. but possable for the game and i think the AI could take advantage of it?

Reply #5 Top
I have read that some of the devs have long wanted to add stargates to the game and the only thing stopping it is figuring out how to make the AI use them properly. If the AI can't be programmed to use the gates intelligently it would wreck the balance of the game
Reply #6 Top

GalCiv is not SG1. Just as an FYI.

In GalCiv, the stargates simply provided a FTL method to travel greate distances. They were roughly half the speed of Hyperdrive. Ships didn't travel instantaneously. It's more like a highway.

 

Reply #7 Top
Another words... the Anor and Dreadlords sucks (aren't these their artifacts?). Well, I suppose that would explain why their ranger is so pitiful.
Reply #8 Top
All the precursor ships I have found suck monkey balls. In fact, all core designs suck hard compared to what you can make in the ship builder. Now to the topic at hand. I created a topic similar to this, and it was thought out a bit better too but no replies were made.

https://forums.galciv2.com/?ForumID=247&AID=112749

But if Frogboy says that they weren't very fast, then it could be a whole new tech. Have a random enemy civ discover teleportation at some point in the game and then you can build these gates.
Reply #9 Top
I would try to edit my post, but every time I do it doesn't work and makes the post all screwy. Maybe it could be that a civ has discovered the key to creating and maintaining stable, permenant wormholes.
Reply #10 Top
GalCiv is not SG1. Just as an FYI.

In GalCiv, the stargates simply provided a FTL method to travel greate distances. They were roughly half the speed of Hyperdrive. Ships didn't travel instantaneously. It's more like a highway.



So What they did was not make a SG1 Type wormhole they made a Farscape type wormhole (still have to travel in it to get where your going) and all the wormholes do is allow you to make a drive of 100 hours down to maybe 20-30 minutes?

but hyperdrive makes that same drive but makes that same 100 hour drive down to 10-15 minutes at start and then faster as tech goes

still you could have more advanced stargate tech abilities to make this a genuine idea...

"Our Researchers have found out how to work hyperdrive Inside a Stargate. This allows a Extremely fast travel but only between two set points"

Reply #11 Top
"Our Researchers have found out how to work hyperdrive Inside a Stargate. This allows a Extremely fast travel but only between two set points"



Assuming that a stargate works on the priciple of openning a 'stable' wormhole through which ships can travel, this would be an incredibly *bad* idea. A wormhole is a hole or tunnel that connects two points in the spacetime continuum and as such, is already 'warped' space. A hyperdrive functions by 'warping' the spacetime continuum to decrease the distance between two set points. Activating a hyperdrive inside a wormhole would have disasterous consequences, as you would be attempting to 'warp' spacetime that is already 'warped' to begin with.

This came up in the general discussion forums not too long ago on one of the Star Trek fansites I frequent. Someone was curious as to what might occur if a ship engaged it's warpdrive inside of a wormhole. I posed the question to a physics major buddy of mine over at UT and he put his head together with his tech-head friends to work out the math of the idea, and this is what they came up with:

1) The wormhole would immediately collapse, either causing the ship to drop back into 'normal' space or be totally annihilated.

2) The stress caused by attempting to 'warp' space that is already 'warped' would cause a 'tear' in the fabric of spacetime. This would: a) immediately annihilate the ship, and fling it's component molecules to the far reaches of the cosmos; b) catapult the ship to God-knows-where; or c) toss the ship into another dimension.

Einstein himself warned that wormholes, by their very nature, are extremely finicky creatures and don't like to be tampered with.

And no, wormholes are not instantanous teleportation devices. As mentioned before, wormholes simply create a 'tunnel' from one point to another... an intergalactic shortcut, if you will. A ship entering a wormhole would still have to traverse the distance of the 'tunnel'. As stated in the game, there are two ways to travel faster in the galaxy: bend space more (hyperdrives), and increase the speed of your ships in normal space (sub-light engines). More powerful hyperdrives create shorter 'tunnels' and faster sub-light engines allow you to traverse that 'tunnel' in a shorter amount of time.

That being said, even the most powerful stargate would simply emulate the effects of the most powerful hyperdrive avalible -- only between two fixed points. It wouldn't make travel between those two points any faster, and as anyone who's ever played Eve Online knows, stargates make you an easy target for folks waiting at the other end...
Reply #12 Top
I would try to edit my post, but every time I do it doesn't work and makes the post all screwy. Maybe it could be that a civ has discovered the key to creating and maintaining stable, permenant wormholes.


Perhaps the wormholes found in the begining of the game could remain in the game. No need for new tech. If you are close enough to use one to your advantage, then your area becomes more desireable to the other races.
Reply #13 Top
Activating a hyperdrive inside a wormhole would have disasterous consequences, as you would be attempting to 'warp' spacetime that is already 'warped' to begin with.


Warping a warp? That would be completely bent. I think the idea of permanent wormhole anomalies is a good one as it could be used for long dist trading and to get the upper hand on the enemy by sneaking deep into their territory.
Reply #15 Top
Warping a warp? That would be completely bent.


Not to mention twisted.


I think the idea of permanent wormhole anomalies is a good one as it could be used for long dist trading and to get the upper hand on the enemy by sneaking deep into their territory.


A la DS9? It would definately open up some interesting stragegic possiblities. I wouldn't be against seeing it implemented.
Reply #16 Top
well i think my implimentation for the "stargates" is the only feesable one for the game.. (adding a module and having a new starbase type)

this would require having in essence "jumpgates" which require you to stop off at a certain number of gates
Reply #17 Top
As a base idea i must say i like it. I would quite happily use such a new technology if it were implemented in the game.

I do like the idea of the starbase module acting as a gate (FYI 'Stars' had this idea decades ago) between two fixed points in space. The maximum ship size that could be transferred via the 'stargate' could be limited to various tech achievements and could be 'bolted on' to the starbase at a later stage to increase the allowed travel size.


This said i am extremely happy with the game as it is and understand that playing a gigantic galaxy will mean long ship transfer times.

Reply #18 Top
I like the new stargate-starbase type idea, but as with everything new, only if the AI would be able to use it well.
Reply #19 Top
Glad to see some positive feedback on this

When I say "Stargates," I know that the story of the game mentions stargates as inferior technology that was replaced by hyperdrive. However, when I say stargate I'm referring to the point-to-point ones we see on Stargate SG-1 and Stargate Atlantis, where the object that goes through one comes out through the other one almost instantaneously. As for the idea of making the completed gate indestructable, that just comes directly from SG-1.

As far as AI goes, I can absolutely see problems there. It might be difficult to code the AI so that it knows how to use the "Stargates," especially in the pair system that I suggested. It would take a more complicated AI to understand that the Stargates are only really useful if the second one is built across the galaxy.

However, I still think it's a good idea and would really like to see it implemented. Would add a whole new dimension of gameplay!
Reply #20 Top
I like the idea, but I'd rather have the completed gates not be invulnerable at all. It would definitely have to be a new tech, not the old stargate tech because it's too slow. Maybe something like 'controlled wormholes' or something.
Reply #21 Top
take these concepts from this idea:

travel speed is instant between 2 set points
tech to build this is high-end and expencive (to both build and use, a BC cost per ship sent through based on ship size)

and add to this:
if it can be built, it can be destroyed
a 4th type of space station would fit the role of super-gate, with size limited by a tech of what size ships could pass through it.
Reply #22 Top
Sounds good. Making the gates destructable adds a very serious risk to building a gate system because it's both expensive and easy to lose. And I very much agree with the limit to the size of the ships that could pass through based on the tech level of the builder.

So with that said, anybody feeling bored?
Reply #24 Top
As to the AI difficulties, they could always talk to Blizzard. They used Waygates in WC III and the AI used those to its considerable advantage. Of course those were permanent and only existed if preplaced during map construction.
Reply #25 Top
I've got an idea...

You've got these wormhole anomalies, right? If you go through them, they go away, so they're basically a one-way ticket to somewhere, but you'll never know where 'somewhere' is until it's too late, and then you can't use it again. Also, you need a survey module to go into them in the first place.

I don't know anything about RL wormhole theories, if they exist, but this seems to to indicate that the worrmholes in the game are very unstable. You need special equipment to use them, and once used they collapse.

What if you could stabilize wormholes? Constructor ships could be allowed to build a 'wormhole station' or whatever around wormholes just like they can around resources. After building the station you wouldn't need a survey module anymore, and it wouldn't collapse after being used. At first, the wormhole would only support small fleets/ships, but as you upgrade it you can start sending through bigger ships and/or fleets.

It seems to me something like this would be really cool. The only problem I see is that wormholes are placed over the map randomly, and that they are one-way only. This would give a race that starts near one or more wormholes a big tactical advantage... But something like that could be fixed by making (stable) wormholes a two-way street.