Help with alliances

To make an alliance, I presume that the AI players need to have researched alliances as well as me. As each game progresses and I communicate with other players, I keep looking for an option to propose an alliance, but I never see it. I must be overlooking it somewhere, but where?
6,278 views 9 replies
Reply #1 Top
Need close relations. Have trade with them, be diplomatically superior, be stronger, give them tribute, help them in wars, eventually it'll show.
Reply #2 Top
I went through all that pain to get an ally in one game, they were between me and drengin. When drengin attacked, they "went to war" with them as well since we were allies, but they were pitiful. The drengin just went right through their systems without a scratch (didn't attack them, traveled 1/2 the map to attack my worlds). I ended up taking out Drengin all by myself and discarding the alliance to wipe them out as well.

It's my only experience with Alliances and likely my last unless someone can chirp in and say how it's beneficial.
Reply #3 Top
well, you don't have to worry about relations with an Ally deteriorating, iiuc... they stay happy with you as long as the Alliance lasts.

also, you don't have to spend time taking over your Allies to win the game, which are like refund minutes that you can spend playing your next game of GalCivII... or eating, or whatever.
Reply #4 Top
I sortof wishes Alliances could be used as tools to either keep tabs on an enemy or team up with an enemy to take on a superior threat. Take, for example, the Russians and the Western Powers in WW2. Even while they were fighting on the same side relations were somewhat tense. There was alot of distrust especially during the end which eventually bloomed into the cold war as the alliance broke apart and they fought over conquered territory. Now that would be fun. If I could ally myslef with a race and then engage in tactics against them. I was often annoyed by my spies taking actions to HELP my ally that I actually was only allied with to prevent myself from being wiped out, and who were still trying to destroy me culturally. I mean, the last thing I'd do is want my spy to help them, despite the fasct they were my allies. Now that's some complex politics right there.

I really hope the alliance options are improved or changedi n the future, as of now ,there's alot of nonsensicalness, and they're too hard to forge in the first place.
Reply #5 Top
There was alot of distrust especially during the end which eventually bloomed into the cold war as the alliance broke apart and they fought over conquered territory


There was no alliance made ever. It was a spoken agreement, "We both want Hitler dead, so let's work together for now" sort of deal. There was also no real fight, just a lot of p***ed off allies once Stalin had "Liberated" most of eastern europe. The real issues were when atomic weapons were developed, Stalin's spies had told him all about it, but the US never bothered to tell him. So the cold war kicked off in earnest.

Now that's some complex politics right there.


Are there any other kind?
Reply #6 Top
@Tanin -
Alliances are how you get a Diplomatic Victory. You have to have alliances with enough races to qualify. Isn't that a benefit?

That is why they are hard to get, since they can determine a victory. You have to work for them.
Reply #7 Top
Allies can be beneficial, but you really want to work on choosing them early on.

I recently finished a game on Tough with all races present as the Drath. I had chosen max diplomacy, the diplomatic party with diplomacy benefits, I was basically a diplomatic god. I ended up only having to destroy the Yor, Arceans, Korx, and Iconians. The Dregin were defeated by the Arceans, but I had allied with them. Everyone else was my ally.

First, the more allies you have, the worse off your enemies are, if for not other reason then when your allies are dragged into a war, they end up losing all trade with them.

The other thing is that it releives the burden of having to research as many weapon techs since you can aquire them via your allies.

As far as I know, the motions in the United Planets tend to go your way because your allies vote to benefit you. Also, if the motion regarding Starbases has been passed, you can get that benefit. It may not sound like much, but consider the mining starbases (I could be wrong on that).

Lastly, its always fun to be able to run proxy wars by having your ally attack someone and then to supply your ally with decent ships (ones with good engines and decent attack).

END COMMUNICATION
Reply #8 Top
Great thread. I'm in the middle of a game right now and have recently decided to start building an alliance with a neighbor before choosing what to do with the other two races on the map. One of these races is very weak so it doesn't represent a problem for either a military, influence or diplomatic victory. The third... well, it could get bloody if we go to war (which I don't mind, but it would likely turn into a marathon given our comparable military capabilities. We also both control a fair number of planets)

Question: can you have mixed victories? For example, could I form an alliance with two races and then establish a cultural influence victory over a third?

Obviously you can do combinations of military victory and diplomacy/influence, but can you do combinations of diplomacy and influence?

The tech route is an option I suppose, but it doesn't seem as interesting in my current game.
Reply #9 Top
Yes, you can have a combination diplomacy/influence win. If you are able to influence all of an empire's planets to join you, then that empire will cease to be (probably my favorite victory tactic, by the way). So long as you have alliances with all of the remaining races, you will then achieve a diplomatic victory.