Intelligent AI still fails at this
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GalCiv2 Forums
Unfortunately, even the "intelligent" AI screws up many of its games against me in the following situation:
Early on, one can easily access tech allowing all starbases to be equipped with good defenses and decent attacks. I often try to get my mining bases at least (and others as well) equipped with +10 attack (battle stations, devastation beam) and +15 defense (the 3 +5s), which requires 5 constructors. The more aggressive AIs (Drengi, Yor) like to declare war on me and annihilate themselves on my starbases, committing suicide runs one after the other. Their fleets, often consisting of 1 to 4 ships with little or no defense and 1-4 attack, are no match for my bases; they send wave after wave of ships at them, all to die without even denting my starbase. Their military rating drops from astronomical to pitiful in a number of turns, and I have to purposefully hold back so as not to destroy them too easily.
This seems to me to be an algorithm suboptimality. Will it be addressed in 1.1?
Thank you
Early on, one can easily access tech allowing all starbases to be equipped with good defenses and decent attacks. I often try to get my mining bases at least (and others as well) equipped with +10 attack (battle stations, devastation beam) and +15 defense (the 3 +5s), which requires 5 constructors. The more aggressive AIs (Drengi, Yor) like to declare war on me and annihilate themselves on my starbases, committing suicide runs one after the other. Their fleets, often consisting of 1 to 4 ships with little or no defense and 1-4 attack, are no match for my bases; they send wave after wave of ships at them, all to die without even denting my starbase. Their military rating drops from astronomical to pitiful in a number of turns, and I have to purposefully hold back so as not to destroy them too easily.
This seems to me to be an algorithm suboptimality. Will it be addressed in 1.1?
Thank you