Apolyton - modding comment
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GalCiv2 Forums
In the background story of the game on Apolyton, the following comment is made:
You can't really be serious when you claim the game is "incredibly moddable", can you? Changing media files (.png, .x, .dxpack) are merely superficial adjustments that don't change the game in any meaningful way. The .xml files only let us mod the topmost layer of the game - basically, they let us play with adjusting numbers and names. Even the original Doom was more moddable, eventhough it wasn't even meant to be.
This is hardly "incredibly moddable". At best, it's "slightly readjustible". We can't change any of the interesting and fundamental parts of the game, such as the combat system, the economy system, the AI, the espionage system or the diplomacy system. We can't make interesting new ship components, just variations of existing ones. We can't introduce new concepts (accuracy on weapons, inflation in economics, tactics and countertactics in ground combat to name a few examples).
The game as it is is very nice, but if you are going to claim that it is "incredibly moddable", please give us some REAL modding tools. At the very least, give us a .dll interface so we can define our own functions for game behaviour. Then the game could be considered to fit the description in regards to modding you have used above.
| The game is incredibly moddable. I realie a lot of games claim this these days so let me just put it like this: The data is all XML files. The bitmaps are all .PNG. The models are .X. and the UI is all .dxpack (DesktopX, a free download). Go nuts. |
You can't really be serious when you claim the game is "incredibly moddable", can you? Changing media files (.png, .x, .dxpack) are merely superficial adjustments that don't change the game in any meaningful way. The .xml files only let us mod the topmost layer of the game - basically, they let us play with adjusting numbers and names. Even the original Doom was more moddable, eventhough it wasn't even meant to be.
This is hardly "incredibly moddable". At best, it's "slightly readjustible". We can't change any of the interesting and fundamental parts of the game, such as the combat system, the economy system, the AI, the espionage system or the diplomacy system. We can't make interesting new ship components, just variations of existing ones. We can't introduce new concepts (accuracy on weapons, inflation in economics, tactics and countertactics in ground combat to name a few examples).
The game as it is is very nice, but if you are going to claim that it is "incredibly moddable", please give us some REAL modding tools. At the very least, give us a .dll interface so we can define our own functions for game behaviour. Then the game could be considered to fit the description in regards to modding you have used above.