I may have pinpointed problem with "missing core ships"

I have read several posts about this issue specifically related to the Missile Boat and began looking through the XML files. I custom build my own ships so it was personally not a "game breaking" bug for me. My only frustration arises from seeing the prerequisites on the tech tree and not being able to remove them. (I.E. since i don't build core missile boats, I don't want to see "one tech required" under Xeno Industrial Theory if the ship will not be available. What i found was that the components for the ship design add up to a total size that exceeds the amount the hull will allow. basic life support and sensors0 add up to "5" and the Sparrow missile is "14?" the TinyHull allows for "16".
I test played a game where I researched all the way through the miniturization techs and used a custom race with miniturization before following the Missile Theory tech path and still no show for the core ship. With all those techs there is enough room(barely) for the components now, but ship still unavailable.
Here is where I make a guess, but I believe the game makes a true/false for the available of a design after #1 tech required are researched,#2 base hull size large enough for components but before factoring in miniturization techs and racial ablilities.
Anyway, that is my theory and now I will leave you all with a question. How do I remove the entry for this core ship from the tech tree descriptions for Xeno Industrial Theory and Stinger II? I have played eith editing the XML files with no luck.
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