"Scan" planets before colonizing?

Hi there,

Just wondering if it is possible to determine a quality of surface-tiles of a planet before colonizing it. So you could skip the no-bonus-ones and rush for the often overlooked class <7 ones with maybe lots of bonus-tiles on it... Maybe I missed that feature while studying the manual, did I?

Regards,
Headhunter


13,709 views 15 replies
Reply #1 Top
I don't believe that's possible, but that's a great idea. It would be awesome to be able to look at any bonuses before colonization.
Reply #2 Top
Fully agree. And it makes sense too. Wouldn't any spacefaring race do that anyway ?
Reply #3 Top
2 thumbs right,

yep I believe this should be possible by any race within a set distance of a planet, i.e. 2 sqs.

J
Reply #4 Top
A good feature.. But I would add one more.. How making all other non-homeworld planets 0 and then having to scan them before it reveals what planet rating they really are. or atleast an option for this type of gameplay
Reply #5 Top
they sort of are scanning the planets when they come in sensor range about the class of the planet.
Reply #6 Top
Hey I agree with Achillus.

Good Idea, kind of a fog of war but we could call it fog of unknown.

That was retarded, but remember its okay to be retarded as long as you don't act retarded.

Reply #7 Top
i thought about this too, but looking closer this would probably hinder your game. except on abundantly habitable planets you can't wait with citizens in colonizers to find the best planets.

example: you check the class 11 planet find no bonuses, move to the next planet still no bonuses, move to the class 6 and find one small research bonus. so colonize it while the AI gets the class 11.

this scanning device would also take valuable room on a ship. the colonizing phase is relatively short, after that a planet can only be taken through war. with the competion for planets i don't think we have the luxury to pick and choose. you inevitably will pass on a planet, and loose it; result is less population, less income. i am in a game right now on challenging. i have only a few bonus tiles, but i am far superior to any of my opponents because of better colony management. if i had been scanning for better planets i would have passed on everything and surely the AI would have the advantage. great idea in theory, but i doubt it would prove much benefit in the game.

population is the number one variable for success. settle the best planet you can as quickly as you can, and start supporting your new colony. everything else is just a lovely unexpected bonus. i could never afford to pass on anything over class 7. with each step below abundantly habitable planets, colonizing ANY planet becomes more vital!

i admit this feature could be effective if given to your flagship. deciding the direction to go between similar planets would be helpful, but not as a way to leisurely skip around the galaxy looking for the best planets. if used wisely, this could be a great benefit, but i wouldn't want to become too dependant on it.
Reply #8 Top
If it really matters, there is a cumbersome way to do this. Save the game. Colonize. If you don't like what you see restore the game at the point before you colonized.

doug
Reply #9 Top
It's something that's bugged me a bit too. Right now, I'm using the combo of colony ship + reload to scan the planets.

I think only when a ship is in orbit should it be able to scan a planet, maybe with the exception of a survey ship being able to do so at a short distance. Or only a survey ship when it is in orbit can scan a planet.
Reply #11 Top
I was thinking about this too, and I was thinking that I would love to see this as a research option. Perhaps, on the Xeno Research path after Stellar Cartography, probably at the same level of Sensors, but on a different branch. Researching that would allow you to see the actual planetary map of any unowned planet when double clicking on it from the main galaxy map (which means you'd have to uncover the planet from the fog of war, first). There could even be a logical progression to THIS, which could let you see the details of an uncolonized planet from the MINIMAP, meaning that you could eventually see the untouched surface of every unconquered planet in the galaxy, given enough time to research these techs.
Reply #12 Top
So this one is not implemented, yet. Thanks for the confirmation, folks!

Well, survey-ships could do the job. I think they should be able to scan a planet for bonus-tiles dependent on scanner-level. Level 1 could reveal one tile, level 2 two tiles and so on. Or it discovers all tiles at once, but does not reveal the type of bonus until better scanner systems are available. Makes sense to me. Would be an awesome feature to include in future patches!



Reply #13 Top
AGEE; Scanning shouild be allowed before landing.
Reply #14 Top
Instead of adding a new module, why not just let ships with a survey module do the scan? This would have the added effect that the flagships could scan planets, and not the colony ships. Which would make more sense to me - the bold explorers checking out planets before the settlers fly in.

This would also make the survey module a bit more useful After all anomalies are taken (i.e. very fast), it's quite useless.

It could be also used to scan an enemy planet before invasion. The survey ship would need to be adjacent to the planet (uncolonized or hostile) to get information about it. I'm not sure how much information should be revealed about an enemy planet - my first idea would be terrain, terrain bonuses, and buildings, but not production etc. Or even leave out the buildings, with the idea that they could be concealed from scans. To see them too, you'd need to reach a certain spy level.

Reply #15 Top
A good feature.. But I would add one more.. How making all other non-homeworld planets 0 and then having to scan them before it reveals what planet rating they really are. or atleast an option for this type of gameplay

Well, if I remember correctly, during the beta, all planets did have a unique texture, even the PQ 0 planets. But it was a nightmare for savegames on gigantic settings, and very graphic intensive for no real gameplay advance. There were also CTD when clicking on a non colinzed planets to get the display.

Scanning shouild be allowed before landing

Well, if you dig in old dev journals https://www.galciv2.com/Forums.aspx?ForumID=164&AID=35553 , you will find that this idea was considered at one time. But it has been ruled out. I guess they have though it wasn't adding fun to the game.