Unused Social Spending routed to military spending (or back to treasury if nothing is being used)
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GalCiv2 Forums
How will this work? I am concerned this will work worse than advertised by other players.
The problem is if I spend 150 (Military) on a Ship that only costs 120, does that 30 go back into my treasury? I don't know that It does, and adding the Social +50 to the 150 only makes it 200 spending on a ship that costs 120. So the end result would be 80 wasted. If thats an accurate account of what will happen I'm not sure it will help much with waste. I don't see how it solves anything, and only increased the problem of accurately figuring out how much you need to Build a ship at a Colony. If I have to add 38 Social to 128 Military to figure out how much is being spent on a ship in every colony then it would cause alot of problems. You would have to continually add numbers together to figure out how much is being spend on your ships every time you touch the slider. And if you wanted to reduce waste by making sure your Capitols are producing ships without too much waste, this will cause a huge problem because you now have to add every Social and Military every time you adjust the slider to figure out how much is being spent on the Ship.
I'm not sure this (transfer to military) is a good Idea unless the unused currency from Ships isn't wasted, I wouldn't want to spend 200 on a 120 ship and find out that the +50 from Social just went into another way that wastes it. The only time I see this improve your situation is to shut down your Manufacturing Capitol all together, not building a ship or building, then you save some BCs for not building anything. But, who wants to build a Manufacturing Capitol that doesn't produce anything at all?
So I think Social should go back to the Treasury, or rather not be spent at all if no building is in production. But then if there was no waste, then you would be running your Economy at 100% and the AI would suffer some because it relies on inefficiency from the player.
So that leaves only one option for now. That is not to change it until we have a more information and figure out if this is the right way we want the games economy to be run.
The problem is if I spend 150 (Military) on a Ship that only costs 120, does that 30 go back into my treasury? I don't know that It does, and adding the Social +50 to the 150 only makes it 200 spending on a ship that costs 120. So the end result would be 80 wasted. If thats an accurate account of what will happen I'm not sure it will help much with waste. I don't see how it solves anything, and only increased the problem of accurately figuring out how much you need to Build a ship at a Colony. If I have to add 38 Social to 128 Military to figure out how much is being spent on a ship in every colony then it would cause alot of problems. You would have to continually add numbers together to figure out how much is being spend on your ships every time you touch the slider. And if you wanted to reduce waste by making sure your Capitols are producing ships without too much waste, this will cause a huge problem because you now have to add every Social and Military every time you adjust the slider to figure out how much is being spent on the Ship.
I'm not sure this (transfer to military) is a good Idea unless the unused currency from Ships isn't wasted, I wouldn't want to spend 200 on a 120 ship and find out that the +50 from Social just went into another way that wastes it. The only time I see this improve your situation is to shut down your Manufacturing Capitol all together, not building a ship or building, then you save some BCs for not building anything. But, who wants to build a Manufacturing Capitol that doesn't produce anything at all?
So I think Social should go back to the Treasury, or rather not be spent at all if no building is in production. But then if there was no waste, then you would be running your Economy at 100% and the AI would suffer some because it relies on inefficiency from the player.
So that leaves only one option for now. That is not to change it until we have a more information and figure out if this is the right way we want the games economy to be run.